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Courses

Computer Graphics Technology
  • CGT 10100 Introduction to Computer Graphics Technology (3 cr.) Class 1. This course provides an introduction to and a survey of the discipline of computer graphics. The topics include a survey of the applications of computer graphics, the knowledge base and history of computer graphics, an examination of computer graphics technologies and careers as well as an overview of available resources for study and research in computer graphics.
  • CGT 11100 Design for Visualization and Communication (3 cr.) Class 2, Lab 2. An introductory design course for computer graphics majors. Students develop an understanding of the basic design elements and principles, composition and typography through exercises and projects. The focus is on visual thinking, exploring the relationship between type and image, and developing multiple solutions to a given problem.
  • CGT 11200 Sketching for Visualization and Communication (3 cr.) Class 2, Lab 2. This course applies fundamental computer graphics concepts of visualization, communication, and creativity within a sketching metaphor. Exercises and projects in graphic theory, problem solving, and sketching skill development provide students with activities that focus on further development within the discipline. A variety of sketching techniques are used to gather critical information and transform data into effective communication instruments.
  • CGT 11600 Geometric Modeling for Visualization and Communication (3 cr.) Class 2, Lab 2. Core introductory computer graphics course that provides entry-level experiences in geometric modeling. Students develop geometric analysis and modeling construction techniques and processes to produce accurate computer models for graphic visualization and communication.
  • CGT 11700 Illustration for Visualization and Communication (3 cr.) Class 2, Lab 2. This foundation course stresses the use of pictorial illustration for visualization and communication. Various projection systems are introduced with discussion focusing on the appropriate use of view and system utilized to accentuate and provide clear communication. A variety of digital tools are used to construct, extract, and render pictorial views using vector and raster tools.
  • CGT 20100 Portfolio Presentation (2 cr.) Class 0-3, Lab 0-9.  This course has been designed to introduce students to the standard practices used in business and industry to identify potential employees in graphics related positions.  Lectures will cover professional conduct when searching for employment and graphics standards expected in a professionally developed portfolio.
  • CGT 20200 Motion and Video I (3 cr.) Class 2, Lab 2.  The movement of graphics and incorporation of video is prevalent within commercial production.  No longer are these elements done solely by the Hollywood elite or used strictly within the film industry.  Many today are utilizing all kinds of tools in digital video, audio graphics design and animation to create moving elements that tell a story and communicate concepts to solve communication problems.  Students will learn basics in the production process, framing and movement.
  • CGT 21100 Raster Imaging for Computer Graphics (3 cr.) P: CGT 11600 and CGT 11700. Class 2, Lab 2. Digital images are produced using a variety of computer technologies. Advanced color theory, surface rendering, and light control are emphasized in relation to technical illustration, hardware characteristics, and software capabilities.
  • CGT 21600 Vector Imaging for Computer Graphics (3 cr.) P: CGT 21100. Class 2, Lab 2. Full-color vector illustrations for a variety of uses are produced using computer methods. Color theory, surface analysis, and rendering techniques are emphasized as they apply to vector-based illustrations.
  • CGT 24100 Introduction to Computer Animation (3 cr.) P: CGT 11600 and have a solid understanding and ability to construct 3D surface and solid models, and understand raster imaging. C: CGT 21100. Class 2, Lab 2. This course introduces the knowledge base on which digital animation and spatial graphics are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline-based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals.
  • CGT 24200 Technical Graphics for Supervision (2 cr.) Class 1, Lab 2. An introduction to commonly encountered technical drawing practices; multiview representation, isometric pictorial, reading drawings, dimensioning practices, and working drawings. Emphasis is on technical graphics as technical communication through freehand sketching.
  • CGT 25100 Principles of Creative Design (3 cr.) P: CGT 11700. Class 2, Lab 2. This course introduces the design of the human computer interface coupled with traditional graphical design concepts applied to the creation of dynamic digital tools. Concepts are applied to multimedia and hypermedia products and the related print-based materials normally associated with them. Students learn graphic design, interface design, and information design to create effective and visually stimulating communication devices using multimedia and hypermedia tools.
  • CGT 29900 Select Topics in Computer Graphics (1-3 cr.) Class 0-3, Lab 0-9. This course has been designed to introduce students to the standard practices used in business and industry to identify potential employees in graphics related positions. Lectures will cover professional conduct when searching for employment and graphics standards expected in a professionally developed portfolio. Hours and subject matter to be arranged by staff. Course may be repeated for up to 9 credit hours.
  • CGT 31300 Digital Painting I for Computer Graphics (3 cr.) P: CGT 20100. Class 2, Lab 2. This course introduces students to digital painting techniques for graphical visualization and communication.  Topics include industry standard practices and instruction in digital brush creation, digital mark making, value under painting, color palettes, and lighting and rendering to produce various computer graphics compositions.
  • CGT 31400 Advanced Motion Design (3 cr.) Class 2, Lab 2.  This course builds on the basic principles of motion design.  Students will learn advanced techniques in visual storytelling, puppetry/rigging and integration of 3D elements into the design environment.  Advanced design principles will also be discussed as well as post-production techniques for animators with the focus being commercial production.
  • CGT 34000 Digital Lighting and Rendering for Computer Animation (3 cr.) P: CGT 29900 and have a good working knowledge of 3D modeling and basic animation techniques. Class 2, Lab 2. The development of a working knowledge of perspective display of three-dimensional models and the resulting effects of projected light sources on shade, shadow, color, texture, and atmospheric effects in architecture, product illustration, and animation. Emphasis will be placed on lighting design, analysis, and photorealistic simulation for commercial graphic applications.
  • CGT 34100 Motion for Computer Animation (3 cr.) P: CGT 29900. Class 2, Lab 2. An applied course covering three-dimensional computer graphic animation for graphics specialists and professionals involved in the use of technical design, time and motion study, surface texture mapping, digital lighting, color, and the technology required to produce computer animations for commercial applications in manufacturing design, marketing, and training.
  • CGT 34600 Digital Video and Audio (3 cr.) P: CGT 29900 and have experience in 3D modeling and animation techniques. Class 2, Lab 2. Covers the use of digital technologies for video and audio in multimedia, hypermedia, and animation products. Students examine the methods for creating, sampling, and storing digital video and digital audio and the constraints placed on these media assets when used for media-based products. Emphasis is placed upon the technology of digital video and audio including formats, data rates, compressors, and the advantages of the different technologies.
  • CGT 35100 Interactive Multimedia Design (3 cr.) P: CGT 25100. Class 2, Lab 2. This course introduces the many facets of interactive multimedia design and production. Students are introduced to authoring programs used for information delivery with special attention focused on the integration of various media assets for communication. There is also concentration on the storage, management, and retrieval of media assets in a production environment. Considerable time is spent on the systematic design of interactive media products to meet specified goals of communication.
  • CGT 35600 Programming, Development, and Data Integration (3 cr.) P: (CIT 14100 or CGT 21500) and CGT 25100 or consent of instructor. Class 2, Lab 2. A course focusing on the development of modern websites through the usage of CSS/HTML and PHP programming languages. The course stresses development strategies for managing the rapidly changing information of corporations and organizations for just-in-time distribution, using authoring programs to create websites that utilize Content Management Systems. Significant time is spent on intermediate to advanced programming and scripting.
  • CGT 40200 Motion and Video 2 (3 cr.) P: CGT 34600. Class 2, Lab 2.  This course builds on the principles of motion design & video production.  Students will learn advanced techniques in effects and integration of video and motion elements with the goal of creating realistic production and animation to be used in commercial production.
  • CGT 41100 Contemporary Problems and Applications in Computer Graphics (3 cr.) P: Senior standing. Class 3; or Class 2, Lab 2. Groups will to identify, design, qualify, manage, create and present a final project relative to existing or emerging issues within applied computer graphics. Activities and experiences will explore related topics such as project planning and management, user expectations, interpersonal communications skills, and quality management. The course concludes with faculty, peers and practicing professionals evaluating oral, written and media presentations of final projects.
  • CGT 41500 Seminar for Senior Design Project (1 cr.) P: Senior standing. Preliminary work toward the senior design project is carried out with guidance from faculty. This course includes background research, review of previous projects, definition of project requirements, and the creation of a formal project proposal.
  • CGT 41600 Senior Design Project (3 cr.) P: CGT 41500. Class 3; or Class 2, Lab 2. This capstone course requires students to engage in a substantive endeavor directed at solving problems related to computer graphics. Activities include the creation and management of graphic systems and media assets per the requirements of the senior design proposal. Students are required to demonstrate professional attitudes and attributes in the timely completion and presentation of their project.
  • CGT 44200 Production for Computer Animation (3 cr.) P: CGT 34100. Class 2, Lab 2. An applied course covering advanced spline modeling techniques, lighting techniques, applied shading, motion dynamics and controllers, particle systems, application customization programming, and pre-production development and planning.  In addition to developing a working knowledge of advanced techniques, a scholarly study of emerging advancements in computer animation and spatial graphics technology will be included.
  • CGT 44400 The History and Technique of Visual Effects in Film (3 cr.) P: CGT 34100. Class 2, Lab 2. This lecture-based course presents the history and technique of special or visual effects in film from the 19th Century (George Melies) to the current digital age of visual effects. Emphasis is placed on the use of effects in fantasy, science fiction, and horror genres. These effects can range from the recreation of historical venues, to fictional characters and to worlds not yet seen. This course serves not only to address this facet of the history of film and cinema, but also the techniques and technology of visual effects including practical effects, miniatures, stop-motion, makeup, mechanical effects, optical effects, motion control, and the digital realm.
  • CGT 44600 Technical Animation Production and Direction (3 cr.) P: CGT 34100. Class 3; or Class 2, Lab 2. A variety of commercial applications of technical animation and spatial graphics are analyzed and produced with special emphasis upon client development, design, organization, scripting, storyboarding, technical production, management, and evaluation.
  • CGT 45100 Multimedia Application Development (3 cr.) P: CGT 35100. Class 2, Lab 2. A continuation of CGT 35100, this course builds on the basic principles of interactive multimedia and builds towards intermediate methods in interactive media. Interactive multimedia is the uses of content forms that includes a combination of text, audio, still images, animation, video, and interactivity content forms sometimes called "rich media" or interactive multimedia that describes as electronic media devices used to store and experience multimedia content. Examples of interactive multimedia are DVD menu's, Online Applications, Presentations, kiosks, ATM's, DVR Menus, Information Screens (Airports, Restaurants, etc), Computer Games, and many other forms of communication.
  • CGT 45600 Advanced Web Programming, Development and Data Integration (3 cr.) P: CGT 35600. Class 3; or Class 2, Lab 2. A continuation of CGT 35600 this course builds on the basic principles of web design and builds towards intermediate methods in web design and development. A course focusing on the development of modern websites through the usage of CSS/HTML and PHP programming languages. This course builds on the basic foundation that was established in CGT 35600 and extends those principles to the intermediate level. The course stresses development strategies for managing the rapidly changing information of corporations and organizations for just-in-time distribution, using authoring programs to create websites that utilize Content Management Systems. Significant time is spent on intermediate to advanced programming and scripting.
  • CGT 49900 Select Topics in Computer Graphics (1-3 cr.) Hours and subject matter to be arranged by staff. Course may be repeated for up to 9 credit hours.
  • CGT 20400 An Introduction to Themed Attraction Design (3 cr.) An introduction to immersive attraction; including the consideration of operations, graphics, engineering, technology and design.  Students will apply their knowledge in narration and graphic principles to concept projects in immersive spaces.
  • CGT 31700 Planning and Commuinicating Themed Attraction Design (3 cr.) P: CGT 20100, CGT 20400. Building on students' knowledge of narrative creation and design, students will learn about the fundamentals of operations, graphics, engineering, technology and design to create theme-based immersive attractions.  This course will focus on design concepts, technical design, management and creation of immersive experiences.
  • CGT 31800 Animation Preproduction (3 cr.) P: CGT 20100. This course introduces students to industry standard practices of preproduction for animation, and demonstrates how these processes relate to the creation of large-scale graphics productions.
  • CGT 40300 Digital Painting II for Computer Graphics (3 cr.) P: CGT 20100, CGT 31300. This is an advanced course in digital painting techniques for graphical visualization and communication.  Emphasis is placed upon larger, more complex digital painting works through industry standard digital preproduction and production practices.  Significance is placed upon visual development and professional criticism.
  • CGT 40400 Self Promotion for Computer Graphics (2 cr.) P: CGT 20100. This course has been designed to introduce students to the professional practice of branding oneself as commonly used in industry.  Students will learn how to critique their own work, and the work being done by peers in the industry.
  • CGT 40700 Current & Future Trends in Themed Attraction Design (3 cr.) P: CGT 31700. Students will learn about current trends in immersive attractions.  Current technologies will be explored that can be used to enhance the narrative in a themed immersive space.  Students will explore technologies, narrative techniques and integration of engineering.