Media Arts and Science Courses
NEWM-N140 History of Animation (3 cr.) This course introduces the history and development of the field of animation. Students view some of the most important animations created and discuss the technical and narrative developments in animation from the early 20th century to the present.
NEWM-N221 Mobile and Game Nonrelational Database Development (3 cr.) This course covers the design and implementation of databases for mobile and game applications. Students learn to develop frontend and backend nonrelational databases, methods of data modeling, best practices for maintaining data integrity, and techniques for using data in mobile and game projects to be completed within the course.
NEWM-N245 Introduction to 3D preproduction (3 cr.) This course covers the preproduction process for digitized models. Specifically, students learn how to create, sculpt, and scan characters into a computer and then revise them using digital sculpting software. As students hone their modeling technique, they also discuss and apply aesthetics to character development and engage in peer critique.
NEWM-N346 3DMotion Capture and Animation (3 cr.) This course covers the theory and practice of 3D motion capture, camera-based tracking pipelines, digital avatar integration, and preparation for virtual productions, including project development, reference, and acting. Topics include facial and body motion capture, live-game integration, film and virtual reality integration, and virtual production.
NEWM-N437 Science Fiction in Virtual Relaity (3 cr.) This course covers advanced techniques in research, concept design, modeling, unwrapping, and texturing using the physically based rendering (PBR) pipeline to place science fiction characters, vehicles, and environments into virtual reality. Pre-production and production pipeline theories and practices are implemented to allow students to gain experience creating assets and animation for virtual reality using a game engine.
NEWM-N596 Professional Practicum in Media Arts and Science (1-12 cr.) This course offers a supervised experience in a professional work environment. Under the supervision of faculty and a workplace mentor, the student fulfills assigned responsibilities, including research and concept development, to define organizational goals and projects, create and evaluate technical products, and participate in related activities.
- NEWM-N 500 Principles of Multimedia Technology (3 cr.) This course examines issues related to digital media communication in the context of e-commerce and the information industry, especially its impact on the cultural, economic, social, and ethical dimensions of local and global communities. Topics also include: usability, intellectual property, and a diversity of user markets for new media products.
- NEWM-N 501 Foundations of Digital Arts Production (3 cr.) This course examines the production process and management of digital multimedia. Students investigate and produce projects by researching foundations in the use of digital video with special emphasis on production process of storytelling. Skills learned will include: project development and video production. Students will develop presentation skills through research papers.
- NEWM-N 502 Digital Media Motion and Simulation Methods (3 cr.) Applications in animation/ simulation design and creation using computer desktop tools. Examines the fundamentals of three-dimensional animation through storyboards and planning, modeling, texturing, lighting, rendering, and composite techniques. Topics will include nurbs design development, texture mapping for realism and stylistic output, keyframe and path animation, and cinematography lighting techniques. Skills will be developed through design and modeling of individual or team multidisciplinary projects.
- NEWM-N 503 Digital Media Application Design Processes (3 cr.) Presents the principles and fundamentals of design techniques using authoring tools on PC, Macintosh, and emerging computer platforms. Included are storyboarding, planning and organization of scripts, use of current technology, computers, video and digital arts equipment; computer-assisted design and project planner software tools and management of design team concepts.
- NEWM-N 504 Advanced Interactive Design Applications (3 cr.) Incorporates extensive analysis and use of computer and multimedia authoring tools intended for character simulation design. The course will study the concepts of physics-based bipedal movement in relation to gravity, balance, anticipation, potential energy, personality constructs, and locomotion. Assessment modeling for character depiction and animation will be planned and storyboarded. Other topics include more advanced facets of computer animation including paint tube modeling, layered texture mapping, and track and block animation for cyclical actions.
- NEWM-N 506 Media Arts Project or Thesis (1-6 cr.) Students prepare a thesis or project that includes supporting documentation, as well as a final public defense. In either case, students are required to prepare a proposal that is approved by their advisor or committee chair before beginning their research.
- NEWM-N 507 Digital Media for Healthcare (3 cr.)
Course examines how healthcare systems employ digital media for marketing, education, communication, and ecommerce. Students research digital media usage in the healthcare industry and work in teams to design and execute an empirical research project culminating in a publication or online interface with digital media elements.
- NEWM-N 510 Web Database Concepts (3 cr.) Addresses diverse issues arising when designing World Wide Web interface. Basic database concepts will be presented but the course will focus on discussion of interface issues specific to Web databases, technologies for linking databases to Web servers for delivery, discussion of various Web-database applications, case studies, and industry trends.
- NEWM-N 512 Trends in Media, Informatics and Communications (3 cr.) This seminar course challenges students to define their career paths through the ever-evolving world of media, information and communication technologies. Through class dialogue and independent research, students define and answer in writing their own fundamental questions about how their chosen career path will fulfill personal and societal goals.
- NEWM-N 515 Documenting Cultural Heritage: Artifacts and Traditions (3 cr.) This service-learning course engages students in projects on the research and digital documentation of cultural heritage sites and traditions. Students develop content and produce digital media including 3D models and animations, videos, and photographs. Students gain a better understanding of other societies and cultures through this international experience.
- NEWM-N 516 Online Video Presentation (3 cr.) Course explores multiple aspects of online video presentation. Students learn how to encode, web-author, and deliver on-demand videos to computers and hand-held devices. Topics include the video delivery process, theories, database support, technologies, technological development, and business models.
- NEWM-N 534 Serious Games and Simulations (3 cr.) This course examines the use of serious games, simulations, and virtual worlds in education, healthcare, health education, and the military. Students research and deconstruct successful serious games and simulations and design, implement, and evaluate their own serious game or simulation, devising its learning outcomes and evaluation metrics.
- NEWM-N 537 Virtual Worlds Design and Development (3 cr.) Students research factors influencing the design and implementation of online virtual worlds. They use their design knowledge and technical skills to create several small virtual world prototypes to explore potential uses of virtual worlds and effects of networked interaction on their inhabitants.
- NEWM-N 540 3D Compositing and Visual Effects (3 cr.) Course covers Hollywood 3D compositing and visual effects production, integrating film footage, 3D modeling, texturing, lighting, camera techniques and matchmoving, compositing, filter layering, color correction, projection mapping, video effects, and green screen. Students research, design, and build environments and create believable, cohesive production shots.
- NEWM-N 542 Advanced 3D Character Animation (3 cr.) Course covers the theory and practice of 3D character animation, including development, reference, and acting. It applies advanced rigging principles to animations in industry pipelines for film and computer games. Topics include story development, facial and body dynamics, and motion capture. Students create animations and perform a literature review and peer critique.
- NEWM-N 548 3D Prototyping for Medical and Dental Applications (3 cr.) This course covers advanced modeling, sculpting, articulation, and printing of 3D objects for applications in medicine and dentistry. It includes strategies for the collection, evaluation, and editing of data from medicine and dentistry and the creation of prototypes for complete medical and dental applications.
- NEWM-N 549 3D Prototyping and Articulation (3 cr.) Course covers advanced 3D organic modeling, sculpting, articulation rigging, animation, rendering, and printing of objects, characters, creatures, and plants. Students create and 3D print fully articulated models while researching and experimenting with strategies for collecting, wrangling, and analyzing datasets and visualizing them both on screen and in physical prototypes.
- NEWM-N 590 Independent Study (1-3 cr.) Research and/or production related to a particular theme or topic in media arts. Course topic, learning outcomes, and a plan of study must be developed by the student, with guidance from the instructor, prior to registration. Course can be repeated multiple times. Approval by the program advisor is required for registration.
- NEWM-N 560 Advanced Scriptwriting for New Media (3 cr.) Course evaluates the concepts, theories, techniques, and practices of scriptwriting for 3D animation, computer games, interactive stories, and film, including genre, theme, development, character, dialogue, structure, research, formatting, style, and revision. Students research, create, and develop effective, original scripts for digital media.
- NEWM-N 585 Seminars in Media Arts and Science (3 cr.) Current trends, problems, best practices and developments in new media. Students pursue a special interest and share information and experience with the group. This course is an in-depth exploration of topics and issues at the forefront of new media. Seminar format with research papers and class discussion/presentations.
- NEWM-N 595 Internship in Media Arts and Technology (3 cr.)
An internship program for students to work with and learn from experts in media (digital arts) technology fields who are developing and using new applications in commercial and educational settings. Requirements for interns include the development of a technology project proposal; interview, resume, and project presentation; on-site intern residency; project report; oral and media presentation of project outcomes.
- NEWM-N 545 3D Character Development (3 cr.) Course covers character development, creation, and implementation for game and film pipelines. It applies advanced principles of 3D sculpting anatomy, texturing, rigging, and human kinesiology. Other topics include research and planning, preproduction, production, and postproduction, and marketing. Students perform a peer critique, annotated bibliography, and literature review.
- NEWM-N 505 Advanced Issues in Emerging Media Environments (3 cr.) This course covers theoretical and exploratory investigations of creative activities in emerging media environments, enabling students to enhance their knowledge, experience, and problem-solving skills. Students establish a research framework and discover new knowledge about media design, human factors, and technological issues by designing, conducting, and evaluating empirical studies.
- NEWM-N 539 Augmented Reality Design and Development (3 cr.) P: NEWM-N504 This course covers the design and development of computer games and simulations for augmented and virtual reality. To supplement and simulate the physical world, students research methods for integrating 3D objects and animations into interactive mobile applications. They also propose new, disruptive applications in entertainment, education, and other industries.
- NEWM-N 100 Foundations of New Media (3 cr.) An exploration of the characteristics of digital media, including interactivity, hypermedia, immersion, and storytelling. Includes an introduction to the practice, theory, and history of new media, from the viewpoint of technology, communication, and culture. There are readings, demonstrations, examples, hands-on projects, and written assignments.
- NEWM-N 102 Digital Media Imagery (3 cr.) A hands-on introduction to the basic tools used in industry for the creation, editing, manipulation, and uses of 2D raster and vector graphics. Other topics include the integration of imagery into a personal Web site.
- NEWM-N 115 Introduction to Multi-Device Web Development (3 cr.) A hands-on introduction to some of the fundamental tools used in industry to produce interactive media-rich Web pages. Case studies of sites that incorporate text, sounds, graphics, animations, and interactivity. Other topics include the design, development, and deployment of a personal Web site.
- NEWM-N 131 Game On! A History of Video Games (3 cr.) Course examines ancient and traditional games to inform a history of video games from their humble birth in the 1940’s to the present. Students design and evaluate aspects of games to understand the historical development of game designs.
- NEWM-N 132 Game Design Psychology: Theory and Prototyping (3 cr.) Course explores the application of cognitive psychology and theories of learning and motivation to the design and prototyping of games. Students learn how to create games that are fun to play, and evaluate and improve games that may not be, based on psychological concepts, theories, and findings.
- NEWM-N 201 Design Issues in Digital Media (3 cr.) Exploration of the traditional principles of visual design, as expressed in digital design tools and applied to digital media. Topics include visual literacy, fundamental design elements and design principles, and their expression in various tools for digital design. Hands-on practice with applying design principles in several projects.
- NEWM-N 202 Digital Storytelling (3 cr.) P: N100 Examination of the principles of storytelling across a range of digital media formats, with attention to techniques for creating story-rich projects. Explores the role of agency, interactivity, story structure, and narrative, as well as the opportunities and challenges raised by emerging interactive and transmedia approaches to story-rich projects.
- NEWM-N 203 Digital Painting (3 cr.) Course introduces digital painting and 2D design in media arts. Students develop a basic understanding of digital software and hardware, conceptual design standards and practices, techniques used in industry, and visual development for films, games, animation, and comic books.
- NEWM-N 215 Intermediate Multi-Device Web Development (3 cr.) P: N101, N102 Study of the creation, publication, and management of documents, images, and other media types on the Web. Topics include Web publishing, asset preparation, document types, contemporary content management systems and their use in the organization. Hands-on experience with contemporary systems for content management.
- NEWM-N 220 Introduction to Media Application Development (3 cr.) Introduces concepts and skills related to the design of interactive multimedia applications for the Web, the desktop, and mobile devices. Within the context of industry-standard application design tools, students use markup tags and scripting to create applications that emphasize graphics, animation, sounds, and interactivity.
- NEWM-N 230 Introduction to Game Design and Development (3 cr.) P: CIT 21500, CSCI 23000, INFO-I210, NEWM-N220 or NEWM-N243 Introduction to designing and developing games, examining the role that games play in daily life, and analyzing the impact of games in popular culture. Additional topics include world creation, game space design, programming 2D games, character and creature design, animation, and playability testing.
- NEWM-N 241 Stop Motion Animation (3 cr.) Through lecture and hands-on practice, this class studies the production techniques of stop action animation. Topics include the study of pioneers in the field, evolution from analog to digital techniques, and the building of sets and characters. Students will produce a series of short frame-by-frame digital animations.
- NEWM-N 243 Introduction to 3D (3 cr.) An introduction to the concepts and production process of 3D graphics and animation. Students learn basic techniques and theories related to modeling, texturing, lighting, animation, and rendering. Students produce animated graphics and text within the context of various projects.
- NEWM-N 253 Introduction to Digital Video (3 cr.) Introduction to video production techniques for digital media. Hardware, software, and technique are explored through lecture and projects. All phases of video production are addressed, from pre-production through production to post-production with a focus on the digital media aspects.
- NEWM-N 255 Introduction to Digital Sound (3 cr.) Introduction to role and function of sound in interactive media. Concepts, theory, and practice related to audio, including voice, music, and sound effects. Effective listening skills, and understanding how people listen and comprehend sound. Experience with tools and techniques for recording, editing, and reproduction.
- NEWM-N 256 Digital Composition (3 cr.) P: N102 An introduction to digital cameras and the principles of photographic composition for multimedia. Topics include shot selection, framing, camera movements, and time-based effects, as well as the use of photographs in storytelling.
- NEWM-N 260 Scriptwriting (3 cr.) An introduction to writing for new media. Concentrating on developing ideas, concepts, plans and stories, students will generate scripts and analysis for numerous new media projects. Other topics covered include writing for scripts, grants, storyboards, and advertising and marketing plans.
- NEWM-N 261 Storyboarding for Multimedia (3 cr.) P: N101, N102 Introduction to story and production planning through traditional and digital techniques. Topics include the development of roughs, storyboards, and animatics as planning devices for digital storytelling and other new media products.
- NEWM-N 262 Introduction to Comics and Sequential Narratives (3 cr.) An introduction to the use of panel-to-panel and frame-to-frame sequential storytelling as foundational elements of animation and storytelling. Other topics covered include pre-visualization, storyboards, and character design. Students will become familiar and comfortable with 2D visual storytelling, illustration, design, integrated text, media integration of their creations, and final production techniques. Additionally, students will develop a series of storyboards, visuals, and comic books utilizing existing new media knowledge and applications.
- NEWM-N 265 Sound Composition (3 cr.) An introduction to digital sound creation and editing. Concentrating on sound effects, voiceover, and composition, students will generate sound for various new media projects. Other topics covered include recording, formatting, effects, editing, and conversion.
- NEWM-N 290 Creative Concept Development (3 cr.) Exploration of creativity, ideation, and concept development. Students learn the processes of creative thinking, idea generation and development, and creative problem solving through specific theories, methodologies, and application in multimedia projects.
- NEWM-N 295 Career Enrichment Cooperative (3 cr.) A semester of external career experiences designed to enrich the student’s preparedness for entering the workforce. Periodic meetings with faculty advisors and a comprehensive written report on the experience detailing the intern’s activities and reactions are required.
- NEWM-N 299 Career Planning (2 cr.) P: INFO-I101 or NEWM-N100 or HIM-M108 This course applies design and visualization information towards the development of a comprehensive portfolio and resume. The development of the portfolio and resume will provide students with a framework for display of personal growth and achievement. Students will develop a portfolio and resume to be used for future career opportunities.
- NEWM-N 300 Digital Media Production (3 cr.) Hands-on experience in taking a project through the typical product life-cycle, from initial contact to final acceptance. Topics include communicating with a client, cost estimation, product design, implementation, handling change requests, product documentation, acceptance testing, and post-process review.
- NEWM-N 315 Advanced Multi-Device Web Development (3 cr.) P: N215 Advanced creation, publication, and manage-ment of interactive publications for online distribution with the inclusion of emerging technologies for a media-rich experience. Topics include interactive Web site development, animations for the Web, online interactive design, document conversion, file exchanges, and digital media development for online usage.
- NEWM-N 320 Intermediate Media Application Development (3 cr.) P: NEWM-N220 and NEWM-N221 Introduces intermediate concepts and skills related to the design of interactive multimedia applications for the Web, the desktop, and mobile devices. Within the context of industry-standard application design tools, students use information modeling, markup tags, and scripting to create applications that emphasize graphics, animation, sounds, and interactivity.
- NEWM-N 322 Dynamic Data Applications (3 cr.) P: N222 Examines the techniques used in multimedia applications to communicate with back-end data and information services, and to create applications with run-time access to data, information, and media assets.
- NEWM-N 330 Intermediate Game Design and Development (3 cr.) P: N230 Design and development of 3D games in the context of a 3D game engine. Topics include world creation, game space design, programming, design and modeling of characters and creatures, environmental animation, and playability testing.
- NEWM-N 331 Game Testing and Evaluation (3 cr.) Course focuses on the evaluation of the quality of a game in both early and later states. Students will learn usability evaluation techniques and apply them to the evaluation of their own and others games. Recruitment and sampling of the correct, real-world individuals will be required. Additional work will be done to understand the factors that go into making a game playable and enjoyable and how to identify those factors and tweak them to produce better gameplay outcomes.
- NEWM-N 333 Introduction to Creature and Character Design (3 cr.) Course will give students a fundamental grasp of creature creation and their underlying narratives, world creation/development, basic design solutions, character, creature, and environmental design choices, an understanding of creature design, and a comprehensive working knowledge of the history, development, and evolution of the creature creation from the dawn of our civilization to the present day.
- NEWM-N 335 Character Modeling and Animation (3 cr.) P: N230 Intermediate course in designing characters, for a variety of applications. Topics include character modeling, locomotion, facial animation, and lip movement.
- NEWM-N 337 Virtual World Design and Development (3 cr.) P: NEWM-N220 Course explores the state of the art of virtual worlds, social constructions formed within them, and technical details of building the worlds. Topics include procedural world generation, avatar creation, real-time interaction, and client data storage. Students construct a virtual world, either individually or in a group.
- NEWM-N 339 Augmented Reality Design and Development (3 cr.) P: NEWM-N220 and NEWM-N243 Course covers the design and development of computer games and simulations for augmented and virtual reality. To supplement and simulate the physical world, students learn methods for integrating 3D objects and animations into interactive mobile applications. They also propose new, disruptive applications in entertainment, education, and other industries.
- NEWM-N 340 Motion Graphics (3 cr.) P: NEWM-N243 or NEWM-N357 or NEWM-N502 or instructor approval Course covers commerical, broadcast and other forms of motion graphics. Projects introduce motion graphics principles, design and composition, timing and drama, storyboarding and planning, sound and music development, synchronization. Students master the preproduction, production, and postproduction pipeline, including brainstorming, pitches, style frames, logo/identity animation, commericals, and banners.
- NEWM-N 341 Lighting and Materials (3 cr.) Course focuses on texturing and lighting in creating 3D objects and environments. Topics include an examination of state-of-the-art examples, reproduction of results, and production of individual portfolio-quality projects. Possible software includes use of Autodesk Maya, Mental Ray, Adobe Photoshop, and Adobe AfterEffects.
- NEWM-N 342 3D Animation (3 cr.) P: N243 Introduction to 3D computer graphic animation for students interested in producing animations for product design, gaming, entertainment, marketing, training, and simulation. Topics include environment design, modeling, motion studies, camera movement, and composition.
- NEWM-N 343 Hard Surface 3D Modeling (3 cr.) P: NEWM-N243 Intermediate modeling course, aimed at achieving high-detail, professional quality 3D models for games, film, architecture, science, and other application areas. In-depth use of professional software packages. Possible topics include modeling high-resolution organic characters, modeling foliage and ornate structures, displacement mapping techniques.
- NEWM-N 345 Organic Modeling and Texturing (3 cr.) P: NEWM-N243 Intermediate organic modeling course, aimed at achieving high-detail, professional quality 3D models for games, film, architecture, science, and other application areas. This course will explore using the foundations 3D modeling, Sculpture, and Texture painting to output believable creations.
- NEWM-N 353 Intermediate Digital Sound Design (3 cr.) P: NEWM-N253
Video production techniques for digital media. Preproduction, production, and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets.
- NEWM-N 354 Directorial Analysis, Production and RAW Workflow (3 cr.) P: NEWM-N253 Students screen and analyze the unique visual styles of different directors. They complete preproduction, filming, and postproduction on a scene inspired by a selected film using industry standard software and best practices for RAW workflow and color grading.
- NEWM-N 355 Intermediate Sound (3 cr.) P: N255 Intermediate course in designing soundtracks and sound effects for various media applications. Topics include digital signal processing, digital sound techniques, sound recording using a variety of synthesizers and samplers, editing techniques, file formats and conversion techniques.
- NEWM-N 356 LIghting and Field Production (3 cr.) P: N253 Theoretical and practical application of lighting, filming, and audio recording. Students will work in a variety of locations to encompass as many different environments as possible. Other topics covered include daytime shooting, nighttime shooting, studio shooting, and storytelling.
- NEWM-N 357 Digital Effects (3 cr.) P: N253 Integration of computer-generated imagery and digital effects technique for video production. Students learn techniques for creating digital effects, shooting video for effects, and the use of effects to aid in storytelling. Other topics covered include programming/scripting, shooting raw footage, effects, and media integration.
- NEWM-N 364 Directing Visual Narratives (3 cr.) P: NEWM-N253 Course introduces principles of animation, derived from acting techniques, to arouse empathy and appeal for characters. Students experiment with how a character should react to objects, environments, and other characters to convey its thoughts, emotions, personality, and aspirations. Students create expressive poses to visualize an effective performance.
- NEWM-N 385 Seeing Sideways: Experimental Approaches to New Media (3 cr.) In this non-traditional open format course students will explore a variety of methods for fostering creative exploration in new media. Discussion, readings, blogging, and directed exercises lead the student to find individual ways of exploring different areas of new media through a variety of output options.
- NEWM-N 399 Portfolio Development (1 cr.) This course applies design and visualization information towards the development of a comprehensive portfolio. The development of the portfolio will provide students with a framework for display of personal growth and achievement. Students will develop a portfolio to be used for future career opportunities.
- NEWM-N 407 Digital Media for Healthcare (3 cr.) Course examines how healthcare systems employ digital media for marketing, education, communication, and ecommerce. Students work together in teams on the design and execution of a digital media project for healthcare.
- NEWM-N 413 Advanced Web Application Development (3 cr.) P: NEWM-N315 A survey of advanced issues in Web site design, maintenance, and enhancement. Possible topics include Web analytics, clickstream analysis, ads and other revenue opportunities, payment systems, attracting visitors, and search engine optimization.
- NEWM-N 415 Documenting Cultural Heritage: Artifacts and Traditions (3 cr.) This service-learning course engages students in projects on the digital documentation of cultural heritage sites and traditions. Students develop content and produce digital media including 3D models and animations, videos, and photographs. Students gain a better understanding of other societies and cultures through this international experience.
- NEWM-N 416 Online Video Presentation (3 cr.) Course explores multiple aspects of online video presentation. Students learn how to encode, web-author, and deliver on-demand videos to computers and hand-held devices. Topics include the video delivery process, theories, database support, technologies, technological development, and business models.
- NEWM-N 420 Multimedia Project Development (3 cr.) P: Junior Standing and NEWM-N399 Project design in new media. Topics include product planning and design, hardware and software selection, cost estimation, timelines, project management tools, feasibility studies, prototyping, and product presentation. Students work individually or in small groups to develop a project plan suitable for a capstone experience.
- NEWM-N 422 Advanced Interactive Production (3 cr.) P: N322 A project-based course emphasizing the design, implementation, and evaluation of interactive new media applications. Working individually and in teams, students create multiple products, evaluate the products, and evaluate their own production process.
- NEWM-N 423 Database Development for Mobile Applications (3 cr.) P: NEWM-N320 Course applies the representational state transfer software architecture to the development of mobile applications using a nonrelational database. Students learn how to implement a RESTFUL backend API for securely storing and retrieving data in a NoSQL database via AJAX calls.
- NEWM-N 430 Advanced Game Design and Development (3 cr.) P: NEWM-N330 Students learn techniques and strategies to develop portfolio-ready 3D games, levels, and environments, from initial concept to full production. This course covers professional game engines and game development software, graphics and sound editors, and 3D animation software, enabling integration of graphics, textures, objects, and audio for effective communication and engagement.
- NEWM-N 434 Serious Games and Simulations (3 cr.) Course examines the use of serious games, simulations, and virtual worlds in education, healthcare, health education, and the military. It explores the work of notable game authors and developers. Students design, implement, and evaluate a small-scale serious game or simulation.
- NEWM-N 436 Game Production (3 cr.) Course engages students in the design, development, and implementation of a multifaceted, large-scale game, played by the wider community. Students form cross- functional teams, leveraging on their diverse backgrounds and expertise, to employ of variety of technologies in implementing the massively multiplayer game. Topics include alternate reality and augmented reality.
- NEWM-N 438 Advanced 2D Animation (3 cr.) P: N238 The creation, development, and production of animation utilizing advanced methods of performance and movement. Possible topics include character and environment design, soundtrack, syncing, backgrounds and animation, and motion principles.
- NEWM-N 440 3D Compositing and Visual Effects (3 cr.) P: NEWM-N243 An advanced course covering the integration of CGI (computer-generated imagery) and digital effect techniques for video production, as used in industry. Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in the telling of a story.
- NEWM-N 441 3D Production (3 cr.) P: N243, N342 and N343
Team-based course focusing on the creation of high-end, broadcast-quality animations. Team members demonstrate mastery of narrative, modeling, lighting, effects, rendering, and animation skills culminating in a final team project. Other topics include planning, preproduction, production, and postproduction.
- NEWM-N 442 Advanced 3D Animation Techniques (3 cr.) P: N342 Advanced techniques in computer animation, including character development and dynamics. Possible topics include story development, character facial animation and locomotion, dynamics, special effects, composites, fluid effects and particle systems.
- NEWM-N 443 Advanced Lighting and Texturing (3 cr.) P: N243 Advanced course in creating 3D objects and environments with specialized texturing and lighting. Possible topics include an examination of state-of-the-art examples, reproduction of results, and production of individual portfolio-quality projects. Possible software includes use of Autodesk Maya, mental ray, Adobe Photoshop and Adobe AfterEffects.
- NEWM-N 444 Stereoscopic Production and Display (3 cr.) P: NEWM-N243 and NEWM-N341 The production and display of stereoscopic imagery for various applications, including games, education, science, virtual reality, and marketing. Topics include human stereoscopic perception, types of stereoscopic displays, evolution of techniques, production issues for various types of stereoscopic media.
- NEWM-N 445 3D Character Development (3 cr.) P: NEWM-N343 and NEWM-N345 An advanced class in working with character development, creation, and implementation for game and film pipelines. This class takes the basics of 3D organic modeling to an advanced level by including character development, modeling, texturing, rigging and basic animation. This course covers advanced modeling techniques used for building three-dimensional character and creatures. Students will explore techniques of character modeling to include the various approaches of figure construction. Other topics covered include research/planning, marketing, preproduction, production and postproduction.
- NEWM-N 456 Digital Cinema (3 cr.) P: NEWM-N253, NEWM-N353 and NEWM-N354 Students work with the latest digital cinema technologies and workflows to create short narrative films. Students develop, script, and storyboard films and then plan and execute shoots. During post-production students employ the latest professional practices to edit, color grade, mix, finish, and author their films for final presentation.
- NEWM-N 447 3D Prototyping for Applications in Dentistry (3 cr.) Course covers advanced modeling, sculpting, articulation, and printing of 3D objects from computer-generated images for dental industry applications. It also includes strategies for the collection, evaluation, and editing of dental data and the creation of prototypes for full dental and surgical applications.
- NEWM-N 448 3D Prototyping for Application in Medicine (3 cr.) P: NEWM-N243 Course covers advanced modeling, sculpting, articulation, and printing of 3D objects from computer-generated images for applications in the medical industry. It also includes strategies for the collection, evaluation, and editing of medical data and the creation of prototypes for complete medical and surgical applications.
- NEWM-N 449 3D Prototyping for Visualization and Abstraction (3 cr.) Course incorporates advanced modeling, sculpting, articulation, and printing of 3D printed objects from computer-generated images for both visualization and abstraction. It also includes strategies for the collection, evaluation, and editing of various datasets, and the creation of manipulatives that represent both the abstract and the informative.
- NEWM-N 450 Usability Principles for New Media Interfaces (3 cr.) P: N285 Examination of principles of human-computer interaction (HCI) and user experience modeling. Study of user-centered design, usability, and usability testing in the context of new media (hypermedia and multimedia). Topics include aesthetics, human factors, and cognitive psychology as related to user interfaces, navigation, and interactivity.
- NEWM-N 453 Advanced Digital Video (3 cr.) P: N353 Application of technical and critical-thinking skills towards understanding the genre of documentary films. Students review, discuss, and analyze several exemplar films, as well as do the research, planning, production, editing, post-production, and evaluation of a short high-quality documentary.
- NEWM-N 455 Advanced Digital Sound Design (3 cr.) P: NEWM-N355 Students design, record, and edit sound files, apply effects, and mix several audio projects using state of the art technology. Topics include acoustics, circuits, waveforms, digital signal processing (DSP), and studio design and equipment. Emphasis is on practical techniques for integrating sound with other media.
- NEWM-N 460 Advanced Scriptwriting for New Media (3 cr.) Course provides a deeper examination of scriptwriting for 3D animation, computer games, and film, building on previously introduced theories and practices. It focuses on an in-depth analysis of the techniques and processes of scriptwriting, including genre, theme, development, character, dialogue, story structure, formatting, style, and revision.
- NEWM-N 462 Advanced Comics and Sequential Narratives (3 cr.) P: NEWM-N262 and NEWM-N332 Advanced topics in the creation of sequential narrative using 2D animation. Topics include ideas of pacing, tempo, sequence, and synchronization of graphic and audio elements.
- NEWM-N 465 Informatics for Social Change (3 cr.) This course focuses on the theory and practice of service learning at IUPUI. Students will apply the knowledge of their technology expertise area in a service project for the local, state or global community. Projects will be completed through students’ current and developing new media production, information technology, and client-based research skills.
- NEWM-N 468 Video for Social Change (3 cr.) P: NEWM-N253 NEWM-N353 recommended Students explore theories of documentary filmmaking by screening and writing analyses of seminal documentaries. They also create a documentary about a cause or controversy, or work with a nonprofit client to develop material and produce a finished video.
- NEWM-N 475 Research in Design Methods (3 cr.) This course is designed to give students an understanding of the advanced concepts of theoretical topics, simulation modeling, and analysis concepts. Investigate applications of simulation in systems characterized by probabilistic behavior.
- NEWM-N 480 Technology and the Law (3 cr.) Provides students with a solid foundation on legal matters that impact new media and informatics, including intellectual property (copyright, patents, trademark, trade secrets), contracts, licensing, privacy, publicity, global legal issues, and professional ethics.
- NEWM-N 485 Seminar in New Media (3 cr.) P: Prerequisite varies by topic. Current trends, problems, best practices, and developments in new media. Students pursue a special interest and share information and experiences with the group. This course is an in-depth exploration of topics and issues at the forefront of new media. Seminar format with research papers and class discussion/presentations.
- NEWM-N 490 Independent Study (1-6 cr.) Departmental consent required. Research and practical experience in various areas of new media as selected by the student prior to registration, outlined in consultation with the instructor and approved by the program advisor. Total credit of internship/independent study shall not exceed nine hours.
- NEWM-N 495 Enrichment Internship (3 cr.) P: Junior standing. Completion of 9 credit hours of new media electives at the 300-400 level is required. Industry, corporate, or similar experience in new media-oriented employment. Projects jointly arranged, coordinated, and evaluated by faculty and industrial supervisors. Apply during the semester prior to desired internship. Total credit of internship/independent study shall not exceed nine hours.
- NEWM-N 499 Capstone Experience (3 cr.) To be taken during the students’ senior year. Departmental consent required. The capstone experience is the culmination of the student’s major in both knowledge and abilities of a particular area of interest in new media. The successful execution, individually or as a team, integrates student’s learning across the field.
- NEWM-N 456 Digital Cinema (3 cr.) Students work with the latest digital cinema technologies and workflows to create short narrative films. Students develop, script, and storyboard films and then plan and execute shoots. During post-production students employ the latest professional practices to edit, color grade, mix, finish, and author their films for final presentation.
- NEWM-N 221 Mobile and Game Nonrelational Database Development (3 cr.) This course covers the design and implementation of databases for mobile and game applications. Students learn to develop frontend and backend nonrelational databases, methods of data modeling, best practices for maintaining data integrity, and techniques for using data in mobile and game projects to be completed within the course.