IUPUI Bulletins »
Schools »
purdue-enginer-tech »
Courses »
Computer Graphics Technology
Courses
Computer Graphics Technology
- CGT 10100 Introduction to Computer Graphics Technology (3 cr.) This course provides an introduction to and a survey of the discipline of computer graphics. The topics include a survey of the applications of computer graphics, the knowledge base and history of computer graphics, an examination of computer graphics technologies and careers as well as an overview of available resources for study and research in computer graphics.
- CGT 11100 Design for Visualization and Communication (3 cr.) An introductory design course for computer graphics majors. Students develop an understanding of the basic design elements and principles, composition and typography through exercises and projects. The focus is on visual thinking, exploring the relationship between type and image, and developing multiple solutions to a given problem.
- CGT 11200 Sketching for Visualization and Communication (3 cr.) This course applies fundamental computer graphics concepts of visualization, communication, and creativity within a sketching metaphor. Exercises and projects in graphic theory, problem solving, and sketching skill development provide students with activities that focus on further development within the discipline. A variety of sketching techniques are used to gather critical information and transform data into effective communication instruments.
- CGT 11600 Geometric Modeling for Visualization and Communication (3 cr.) Core introductory computer graphics course that provides entry-level experiences in geometric modeling. Students develop geometric analysis and modeling construction techniques and processes to produce accurate computer models for graphic visualization and communication.
- CGT 11700 Illustration for Visualization and Communication (3 cr.) This foundation course stresses the use of pictorial illustration for visualization and communication. Various projection systems are introduced with discussion focusing on the appropriate use of view and system utilized to accentuate and provide clear communication. A variety of digital tools are used to construct, extract, and render pictorial views using vector and raster tools.
- CGT 20200 Motion and Video I (3 cr.) The movement of graphics and incorporation of video is prevalent within commercial production. No longer are these elements done solely by the Hollywood elite or used strictly within the film industry. Many today are utilizing all kinds of tools in digital video, audio graphics design and animation to create moving elements that tell a story and communicate concepts to solve communication problems. Students will learn basics in the production process, framing and movement, keyframing, and design principles. Students will also learn basics in client relationship and business etiquette. Initial projects will focus on commercial creation and the utilization of typography as it relates to storytelling.
- CGT 20400 An Introduction to Themed Attraction Design (3 cr.) An introduction to immersive attraction; including the consideration of operations, graphics, engineering, technology and design. Students will apply their knowledge in narration and graphic principles to concept projects in immersive spaces.
- CGT 21100 Raster Imaging for Computer Graphics (3 cr.) Digital images are produced using a variety of computer technologies. Advanced color theory, surface rendering, and light control are emphasized in relation to technical illustration, hardware characteristics, and software capabilities.
- CGT 21600 Vector Imaging for Computer Graphics (3 cr.) Full-color vector illustrations for a variety of uses are produced using computer methods. Color theory, surface analysis, and rendering techniques are emphasized as they apply to vector-based illustrations.
- CGT 24100 Introduction to Computer Animation (3 cr.) P: CGT 11600 and have a solid understanding and ability to construct 3D surface and solid models, and understand raster imaging. This course introduces the knowledge base on which digital animation and spatial graphics are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline-based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals.
- CGT 25100 Principles of Creative Design (3 cr.) This course introduces the design of the human computer interface coupled with traditional graphical design concepts applied to the creation of dynamic digital tools. Concepts are applied to multimedia and hypermedia products and the related print-based materials normally associated with them. Students learn graphic design, interface design, and information design to create effective and visually stimulating communication devices using multimedia and hypermedia tools.
- CGT 31300 Digital Painting I for Computer Graphics (3 cr.) This course introduces students to digital painting techniques for graphical visualization and communication. Topics include industry standard practices and instruction in digital brush creation, digital mark making, value under painting, color palettes, and lighting and rendering to produce various computer graphics compositions.
- CGT 31400 Advanced Motion Design (3 cr.) P: CGT 20200. This course builds on the basic principles of motion design. Students will learn advanced techniques in visual storytelling, puppetry/rigging and integration of 3D elements into the design environment. Advanced design principles will also be discussed as well as post-production techniques for animators with the focus being commercial production.
- CGT 31700 Planning and Communicating Themed Attraction Design (3 cr.) P: CGT 20400. Building on students' knowledge of narrative creation and design, students will learn about the fundamentals of operations, graphics, engineering, technology and design to create theme-based immersive attractions. This course will focus on design concepts, technical design, management and creation of immersive experiences.
- CGT 31800 Animation Preproduction (3 cr.) This course introduces students to industry standard practices of preproduction for animation, and demonstrates how these processes relate to the creation of large-scale graphics productions.
- CGT 34000 Digital Lighting and Rendering for Computer Animation (3 cr.) P: CGT 11600 and have a good working knowledge of 3D modeling and basic animation techniques. The development of a working knowledge of perspective display of three-dimensional models and the resulting effects of projected light sources on shade, shadow, color, texture, and atmospheric effects in architecture, product illustration, and animation. Emphasis will be placed on lighting design, analysis, and photorealistic simulation for commercial graphic applications.
- CGT 34100 Motion for Computer Animation (3 cr.) P: CGT 24100. An applied course covering three-dimensional computer graphic animation for graphics specialists and professionals involved in the use of technical design, time and motion study, surface texture mapping, digital lighting, color, and the technology required to produce computer animations for commercial applications in manufacturing design, marketing, and training.
- CGT 34600 Digital Video and Audio (3 cr.) P: Have experience in 3D modeling and animation techniques. Covers the use of digital technologies for video and audio in multimedia, hypermedia, and animation products. Students examine the methods for creating, sampling, and storing digital video and digital audio and the constraints placed on these media assets when used for media-based products. Emphasis is placed upon the technology of digital video and audio including formats, data rates, compressors, and the advantages of the different technologies.
- CGT 35100 Multimedia Authoring I (3 cr.) P: CGT 25100. This course introduces the many facets of interactive multimedia design and production. Students are introduced to authoring programs used for information delivery with special attention focused on the integration of various media assets for communication. There is also concentration on the storage, management, and retrieval of media assets in a production environment. Considerable time is spent on the systematic design of interactive media products to meet specified goals of communication.
- CGT 35600 Dynamic Content Development I (3 cr.) P: CGT 25100. A course focusing on the development of dynamic content and applications to facilitate information distribution. The course stresses development strategies for managing the rapidly changing information of corporations and organizations for just-in-time distribution, using authoring programs to create interactive multimedia products that utilize database management systems, file systems, and XML to provide a method for visualizing and manipulating that data. Significant time is spent on intermediate to advanced programming and scripting.
- CGT 40200 Motion and Video II (3 cr.) P: CGT 31400, CGT 34600. This course builds on the principles of motion design & video production. Students will learn advanced techniques in effects and integration of video and motion elements with the goal of creating realistic production and animation to be used in commercial production.
- CGT 40300 Digital Painting II for Computer Graphics (3 cr.) P: CGT 31300. This is an advanced course in digital painting techniques for graphical visualization and communication. Emphasis is placed upon larger, more complex digital painting works through industry standard digital preproduction and production practices. Significance is placed upon visual development and professional criticism.
- CGT 40400 Self Promotion for Computer Graphics (3 cr.) P: Senior Standing. This course has been designed to introduce students to the professional practice of branding oneself as commonly used in industry. Students will learn how to critique their own work, and the work being done by peers in the industry.
- CGT 40700 Current & Future Trends in Themed Attraction Design (3 cr.) P: CGT 31700. Students will learn about current trends in immersive attractions. Current technologies will be explored that can be used to enhance the narrative in a themed immersive space. Students will explore technologies, narrative techniques and integration of engineering.
- CGT 41100 Contemporary Problems and Applications in Computer Graphics (3 cr.) P: Senior standing. Groups will learn to identify, design, qualify, manage, create and present a final project relative to existing or emerging issues within applied computer graphics. Activities and experiences will explore related topics such as project planning and management, user expectations, interpersonal communications skills, and quality management. The course concludes with faculty, peers and practicing professionals evaluating oral, written and media presentations of final projects.
- CGT 41600 Senior Design Project (3 cr.) This capstone course requires students to engage in a substantive endeavor directed at solving problems related to computer graphics. Activities include the creation and management of graphic systems and media assets per the requirements of the senior design proposal. Students are required to demonstrate professional attitudes and attributes in the timely completion and presentation of their project.
- CGT 44200 Production for Computer Animation (3 cr.) P: CGT 24100. An applied course covering advanced spline modeling techniques, lighting techniques, applied shading, motion dynamics and controllers, particle systems, application customization programming, and pre-production development and planning. In addition to developing a working knowledge of advanced techniques, a scholarly study of emerging advancements in computer animation and spatial graphics technology will be included.
- CGT 44400 Visual Effects in Film and Animation (3 cr.) P: CGT 24100. This lecture-based course presents the history and technique of special or visual effects in film from the 19th Century (George Melies) to the current digital age of visual effects. Emphasis is placed on the use of effects in fantasy, science fiction, and horror genres. These effects can range from the recreation of historical venues, to fictional characters and to worlds not yet seen. This course serves not only to address this facet of the history of film and cinema, but also the techniques and technology of visual effects including practical effects, miniatures, stop-motion, makeup, mechanical effects, optical effects, motion control, and the digital realm.
- CGT 44600 Digital Post Production (3 cr.) P: CGT 24100. A variety of commercial applications of technical animation and spatial graphics are analyzed and produced with special emphasis upon client development, design, organization, scripting, storyboarding, technical production, management, and evaluation.
- CGT 45100 Multimedia Authoring II (3 cr.) P: CGT 35100. This course focuses on the development of applications that manipulate media assets. Significant time is spent on intermediate to advanced programming and scripting as well as the synchronization of aural and graphical components. Students are required to plan, design, and implement a major project, and a final presentation is required.
- CGT 45600 Dynamic Content Development II (3 cr.) P: CGT 35600. This course presents the advanced technologies available for use on the World Wide Web and within corporate intranet environments. Emphasis and discussion is focused on the advantages and disadvantages of these technologies as well as on implementation to create unique solutions for business and industry. Strategies for planning, development, and implementation will be discussed and demonstrated. Significant time is spent on advanced programming and scripting as well as manipulation and visualization of data from various sources, including robust database management systems. Students are required to plan, design, and implement a major project.
- CGT 49900 Select Topics in Computer Graphics (1-3 cr.) Variable topic class. Hours and subject matter to be arranged by staff. Course may be repeated for up to 9 credit hours.
- CGT I- 49600 Career Enrichment Internship V (3 cr.) This class meets the EXPERIENTIAL LEARNING standard of the IUPUI RISE Challenge (Research, International Study, Service and Experiential Learning). To learn more about the RISE Challenge go to https://rise.iupui.edu/