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Music Technology
Upon completion of the program, students will be able to:

GENERAL

  1. Investigate the components of music technology.
  2. Assess commonly used music software and hardware.
  3. Determine best-fit music production models for creative operations.
  4. Assess personal skills and knowledge of music production field.
  5. Investigate the components of music technology.
  6. Explain the basic computing concepts of music sequencing and notation, including the digital electronic process with analysis of microchips and microprocessors.
  7. Describe the function and operational technique of hardware components used in a typical computer music system.
  8. Determine music technology project cost analysis for human resources and materials.
  9. Develop a theoretical position on ethical use of technology.
  10. Discuss the ethical considerations and legal implications of using software and intellectual property.
  11. Final Project Example: Develop a new tool, resource, application, artistic production, literary work, or another form of informed expression that utilizes new technologies. Take the project through planning, production and completion stages, and writing pre and post assessments.
  12. Identify and evaluate innovative entities in a specific area of music technology.
  13. Develop a music program design utilizing storyboard and flowchart modeling.
  14. Apply software to create music notation, sound samples, and music graphics.
  15. Define Musical Instrument Digital Interface (MIDI) and outline its development.
  16. Review major software applications related to music sequencing, timing codes, editing, notation, multimedia, and computer-based instruction.
  17. Demonstrate conceptual understanding of the multimedia project design process.
  18. Demonstrate understanding of psychological concepts that affect multimedia project design.
  19. Learn standard media formats that are used to create media products.
  20. Create a DVD or website that employs sound, text, video and or animation.
  21. Submit a proposal for the final project or internship.
  22. Develop a multimedia project determining project parameters, using flowcharts to display project organization, generating subject content, scripting, storyboarding, testing a beta version of the project, and submitting a full proposal.
  23. Engage in ownership and responsibility for his or her culminating set of personal, academic, and professional experiences related to the internship.
  24. Apply APA style guidelines in citations and written reviews.
  25. Complete a report of the final project or internship in APA style.
  26. Describe the nature, purposes, and types of research in technology-based arts.
  27. Access and use databases, journals, and other sources of research reports and summaries, including library-based medias and online resources.
  28. Recognize and interpret the basic language and vocabulary of statistics used in selected research reports.
  29. Evaluate research in a systematic manner; analyze and review research.
  30. Retrieve, critique, and summarize research independently.
  31. Develop and review a researchable question in a written proposal.

PERFORMANCE/COMPOSITION/OTHER CREATIVE ACTIVITIES

  1. Collaborate in a music production as a team member to produce a music recital.
  2. Describe the function and operational technique of hardware components used in a typical computer music system.
  3. Enter simple to complex music into a computer utilizing a QWERTY and synthesizer keyboard and a mouse with correct notational aesthetics.
  4. Demonstrate, in a musical composition, the use of the synthesizer keyboard programming techniques and controller features (multitimbral channels, sound envelope manipulation, wheel, pedal, and sliders).
  5. Use a software application to capture, edit, organize and perform with or otherwise use digital sounds.
  6. Delineate the elements of MIDI messages in relation to musical performance or composition (e.g. bits, commands, status and data bytes to pitch, amplitude, velocity; and channel numbers to multitimbral composition).
  7. Discuss and give examples of serial and parallel transmission including function of the MIDI connector for MIDI, out and thru.
  8. Demonstrate the use of MIDI control surfaces.

PROGRAMMING

  1. Program a digital audio workstation and MIDI to orchestrate and playback notated music on a synthesizer.
  2. Discuss and give examples of serial and parallel transmission including function of the MIDI connector for MIDI, out and thru.
  3. Explain the relationship between various MIDI numbering systems (decimal, binary, octal, and hexadecimal) and some elements of musical expression (pitch, velocity).
  4. Recognize and analyze channel voice and mode messages, system commas, real time, and exclusive messages.

SCHOLARSHIP

  1. Develop a theoretical position on ethical use of technology.
  2. Develop a music program design utilizing storyboard and flowchart modeling.
  3. Describe the function and operational technique of hardware components used in a typical computer music system.
  4. Define Musical Instrument Digital Interface (MIDI) and outline its development.

MUSIC EDUCATION, SCIENCE, THERAPY/, AND HEALTH RELATED STUDIES

  1. Identify and evaluate cognitive theories that apply to computer-based training.
  2. Test feedback models and human interface designs.
  3. Determine project cost analysis for human resources and materials.
  4. Describe the function and operational technique of hardware components used in a typical computer music system.
  5. Final Project Example: Develop research projects utilizing new technologies for music classroom environments, and prepared final software project model as an educational proposal presentation for a school governing board.
  6. Describe the function and operational technique of hardware components used in a typical computer music system.
  7. Explain the basic computing concepts of music sequencing and notation, including the digital electronic process with some analysis of microchips and microprocessors.
  8. Describe the role of technology as it relates to communication, information competency, creativity, and music education.

BUSINESS AND MUSIC INDUSTRY

  1. Collaborate in a music production as a team member to produce a music recital.
  2. Identify and evaluate companies involved in music technology production.
  3. Develop a music program design utilizing storyboard and flowchart modeling.
  4. Apply software to create music notation, sound samples, and music graphics.
  5. Develop a music program design utilizing storyboard and flowchart modeling.
  6. Select and apply software tools to project management and timeline projections.
  7. Determine project cost analysis for human resources and materials.
  8. Present final software project model as a proposal presentation for a client.
  9. Describe the function and operational technique of hardware components used in a typical computer music system.
  10. Explain the basic computing concepts of music sequencing and notation, including the digital electronic process with some analysis of microchips and microprocessors.
  11. Broaden experience and realistic understanding of applied arts technology within a selected industry (or, industries).
  12. Synthesize, integrate, and extend their development of applied arts technology skills in the context of corporate environments and IT needs.
  13. Construct, implement, and evaluate units of work based on appropriate learning experiences which address assigned project outcomes and capstone requirements.
  14. Extend appreciation of the role of music and arts technology within the chosen industry through discussion, reflection and/or demonstration of work projects.
  15. Broaden understanding of the role of project design, evaluation, and reporting in the implementation of arts technology within a given industry through facilitated, mentored, guided, and independent learning experiences.
  16. Describe the components of self-marketing and entrepreneurship.
  17. Review jobs in the music industry: managers, lawyers, producers, agents, manufacturers, sales, promoters, media and technical.