Courses

Computer Graphics Technology
  • CGT 10100 Introduction to Computer Graphics Technology (3 cr.) Class 1. This course provides an introduction to and a survey of the discipline of computer graphics. The topics include a survey of the applications of computer graphics, the knowledge base and history of computer graphics, an examination of computer graphics technologies and careers as well as an overview of available resources for study and research in computer graphics.
  • CGT 11100 Design for Visualization and Communication (3 cr.) Class 2, Lab 2. An introductory design course for computer graphics majors. Students develop an understanding of the basic design elements and principles, composition and typography through exercises and projects. The focus is on visual thinking, exploring the relationship between type and image, and developing multiple solutions to a given problem.
  • CGT 11200 Sketching for Visualization and Communication (3 cr.) Class 2, Lab 2. This course applies fundamental computer graphics concepts of visualization, communication, and creativity within a sketching metaphor. Exercises and projects in graphic theory, problem solving, and sketching skill development provide students with activities that focus on further development within the discipline. A variety of sketching techniques are used to gather critical information and transform data into effective communication instruments.
  • CGT 11600 Geometric Modeling for Visualization and Communication (3 cr.) Class 2, Lab 2. Core introductory applied computer graphics course that provides entry-level experiences in geometric modeling. Students develop geometric analysis and modeling construction techniques and processes to produce accurate computer models for graphic visualization and communication. Assignments apply graphics communication principles to problems involving visualization, coordinate systems, geometric constructions, projection theory, and database practices.
  • CGT 11700 Illustrating for Visualization and Communication (3 cr.) Class 2, Lab 2. This foundation course stresses the use of pictorial illustration for visualization and communication. Various projection systems are introduced with discussion focusing on the appropriate use of view and system utilized to accentuate and provide clear communication. A variety of digital tools are used to construct, extract, and render pictorial views using vector and raster tools.
  • CGT 21100 Raster Imaging for Computer Graphics (3 cr.) Class 2, Lab 2. P: 11600 and 11700. Digital images are produced using a variety of computer technologies. Advanced color theory, surface rendering, and light control are emphasized in relation to technical illustration, hardware characteristics, and software capabilities.
  • CGT 21600 Vector Imaging for Computer Graphics (3 cr.) Class 2, Lab 2. P: 21100. Full-color vector illustrations for a variety of uses are produced using computer methods. Color theory, surface analysis, and rendering techniques are emphasized as they apply to vector-based illustrations.
  • CGT 22100 Graphic Representation (3 cr.) Class 1, Lab 4. An introduction to 3-D CAD modeling and rendering as applied to interior spaces and environments. Efficient 3-D surface and solid geometric modeling strategies are emphasized in the creation of structures and furniture. Basic digital lighting issues are also addressed in relation to artificial lighting schemes and mechanisms.
  • CGT 24100 Introduction toComputer Animation (3 cr.) P: CGT 11600 and have a solid understanding and ability to construct 3D surface and solid models, and understand raster imaging C: CGT 21100. Class 2, Lab 2. This course introduces the knowledge base on which digital animation and spatial graphics are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline-based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals.
  • CGT 24200 Technical Graphics for Supervision (2 cr.) Class 1, Lab 2. An introduction to commonly encountered technical drawing practices; multiview representation, isometric pictorial, reading drawings, dimensioning practices, and working drawings. Emphasis is on technical graphics as technical communication through freehand sketching.
  • CGT 25100 Principles of Creative Design (3 cr.) Class 2, Lab 2. P: 11700. This course introduces the design of the human computer interface coupled with traditional graphical design concepts applied to the creation of dynamic digital tools. Concepts are applied to multimedia and hypermedia products and the related print-based materials normally associated with them. Students learn graphic design, interface design, and information design to create effective and visually stimulating communication devices using multimedia and hypermedia tools.
  • CGT 29900 Current Issues/Seminar: Portfolio Review (1-3 cr.) Class 0-3, Lab 0-9. This course has been designed to introduce students to the standard practices used in business and industry to identify potential employees in graphics releated positions.  Lectures will cover professional conduct when searching for employment and graphics standards expected in a professionally developed portfolio.  Hours and subject matter to be arranged by staff.  Course may be repeated for up to 9 credit hours.
  • CGT 32100 Advanced Pictorial Representation (3 cr.) Class 1, Lab 4. P: 22100. The importance of tone, texture, color, and entourage is stressed in the rendering of architectural interiors and exteriors.
  • CGT 34000 Digital Lighting and Rendering for Computer Animation (3 cr.) P: CGT 29900 and have a good working knowledge of 3D modeling and basic animation techniques. Class 2, Lab 2. The development of a working knowledge of perspective display of three-dimensional models and the resulting effects of projected light sources on shade, shadow, color, texture, and atmospheric effects in architecture, product illustration, and animation.  Emphasis will be placed on lighting design, analysis, and photorealistic simulation for commercial graphic applications.
  • CGT 34100 Motion for Computer Animation (3 cr.) P: CGT 29900. Class 2, Lab 2. An applied course covering three-dimensional computer graphic animation for graphics specialists and professionals involved in the use of technical design, time and motion study, surface texture mapping, digital lighting, color, and the technology required to produce computer animations for commercial applications in manufacturing design, marketing, and training.
  • CGT 34600 Digital Video and Audio (3 cr.) P: CGT 29900 and have experience in 3D modeling and animation techniques. Class 2, Lab 2. Covers the use of digital technologies for video and audio focused toward use in multimedia, hypermedia, and animation products. Students examine the methods for creating, sampling, and storing digital video and digital audio and the constraints placed on these media assets when used for media-based products. Emphasis is placed upon the technology of digital video and audio including formats, data rates, compressors, and the advantages and disadvantages of the different technologies.
  • CGT 35100 Interactive Multimedia (3 cr.) P: CGT 25100 Class 2, Lab 2. Interactive multimedia is the uses of content forms that includes a combination of text, audio, still images, animation, video, and interactivity content forms sometimes called "rich media" or interactive multimedia that describes as electronic media devices used to store and experience multimedia content.  Examples of interactive multimedia are DVS Menu's, Online Applications, Presentations, Kiosks, ATM's, DVD Menus, Information Screens (Airports, Restaurants, etc), Computer Games, and many other forms of communication.
  • CGT 35600 Web Design and Development I (3 cr.) P: (CIT 14100 or CGT 21500) and CGT 25100 or Consent of Instructor. Class 2, Lab 2. A course focusing on the development of modern websites through the usage of CSS/HTML and PHP programming languages.  The course stresses development strategies for managing the rapidly changing information of corporations and organizations for just-in-time distribution, using authoring programs to create websites that utilize Content Management Systems.  Significant time is spent on intermediate to advanced programming and scripting.
  • CGT 41100 Contemporary Problems in Computer Graphics (3 cr.) P: Senior standing. Class 3; or Class 2, Lab 2. Group based course that attempts to identify, design, qualify, manage, create and present a final project relative to existing or emerging issues within the discipline. Activities and experiences will explore related topics such as project planning and management, user expectations, interpersonal communications skill and quality management. The course concludes with faculty, peers and practicing professionals evaluating oral, written and media presentations of final projects. 
  • CGT 41500 Seminar for Senior Design Project (1 cr.) P: senior standing. Preliminary work toward the senior design project is carried out with guidance from faculty. This course includes background research, review of previous projects, definition of project requirements, and the successful creation of a formal project proposal. The course concludes with a proposal presentation to faculty.
  • CGT 41600 Senior Design Project (3 cr.) Class 3; or Class 2, Lab 2. P: 41500. This capstone course requires students to engage in a substantive endeavor directed at solving problems related to computer graphics. Activities include the creation and management of graphic systems and media assets per the requirements of the senior design proposal. Students are required to demonstrate professional attitudes and attributes in the timely completion and presentation of their project.
  • CGT 44200 Production for Computer Animation (3 cr.) P: CGT 34100. Class 2, Lab 2. An applied course covering advanced spline modeling techniques, lighting techniques, applied shading, motion dynamics and controllers, particle systems, application customization programming, and pre-production development and planning.  In addition to developing a working knowledge of advanced techniques, a scholarly study of emerging advancements in computer animation and spatial graphics technology will be included.
  • CGT 44400 The History and Technique of Visual Effects in Film (3 cr.) P: CGT 34100. Class 2, Lab 2. This lecture-based course presents the history and technique of special or visual effects in film from the 19th Century (George Melies) to the current digital age of visual effects.  Emphasis is placed on the use of effects in fantasy, science fiction, and horror genres.  These effects can range from the creation of historical venues, to fictional characters and to worlds not yet seen.  This course serves not only to address this facet of the history of film and cinema, but also the techniques and technology of visual effects including practical effects, minatures, stop-motion, makeup, mechanical effects, optical effects, motion control, and the digital realm.
  • CGT 44600 Technical Animation Production and Direction (3 cr.) P: CGT 34100. Class 3; or Class 2, Lab 2. A variety of commercial applications of technical animation and spatial graphics are analyzed and produced with special emphasis upon client development, design, organization, scripting, storyboarding, technical production, management, and evaluation.
  • CGT 45100 Interactive Multimedia II (3 cr.) P: CGT 35100 Class 2, Lab 2. A continuation of 35100, This course builds on the basic principles of interactive multimedia and builds towards intermediate methods in interactive media.  Interactive multimedia is the uses of content forms that includes a combination of text, audio, still images, animation, video, and interactity content forms sometimes called "rich media" or interactive multimedia that describes as electronic media devices used to store and experience multimedia content.  Examples of interactive multimedia are DVD menu's, Online Applicataions, Presentations, kiosks, ATM's, DVR Menus, Information Screens (Airports, Restaurants, etc), Computer Games, and many other forms of communication.
  • CGT 45600 Web Design and Development II (3 cr.) P: CGT 35600 Class 3; or Class 2, Lab 2. A continuation of CGT 35600 this course builds on the basic principles of web design and builds towards intermediate methods in web design and development.  A course focusing on the development of modern websites through the usage of CSS/HTML and PHP programming languages.  This course builds on the basic foundation that was established in CGT 35600 and extends those principles to the intermediate level.  The course stresses development strategies for managing the rapidly changing information of corporations and organizations for just-in-time distribution, using authoring programs to create websites that utilize Content Management Systems.  Significant time is spent on intermediate to advanced programming and scripting.
  • CGT 49900 Selected Topics in Computer Graphics (1-3 cr.) Hours and subject matter to be arranged by staff. Course may be repeated for up to 9 credit hours.
  • CGT 49900 Selected Topics in Computer Graphics/Digital Matte Painting and 3D Camera Moves (3 cr.) This course has been designed to introduce students to standard practices of digital matte painting and three-dimensional camera movements for film.  This course will demonstrate how the vision of preproduction processes relates to the creation of large-scale graphics productions.  Students will research and design two-dimensional conceptual environments.  Students will be introduced to match moving concepts and software techniques that seamlessly combine live video and digital assets.  Building from their conceptual designs, students will model, UV map, texture, and light original assets.  Students will develop a unique, production composite at the culmination of this course.
  • CGT 49900 Selected Topics in Computer Graphics/Storyboarding and Preproduction (3 cr.) This course has been designed to introduce students to the industry-standard practices of storyboarding and preproduction for film, animation and multimedia.  Furthermore this course will demonstrate how the vision of preproduction processes releates to the creation of large-scare graphics productions.  Students will learn how to effectively communicate by transforming a written script into visual imagery.  Students will learn how to develop a visual style for production.  Students will focus on the research and development of background designs as well as the characters that interact with these environments.  This course will introduce cinematography principles and how they influence the narrative and affect the storyboard process.  Students will develop a unique, production keyframe at the culmination of this course.
  • CGT 49900 Selected Topics in Computer Graphics/Modeling for the Entertainment Industry (3 cr.) This course focuses on anatomy, modeling, the layout of UV coordinates on geometry as well as texturing using a variety of software packages.  There will be an emphasis on organic modeling and not hard surface.  The course will teach students the correct approach to creating assets that work well in downstream in a studio production pipeline.  This course is intended for those who, at a minimum, has passed CGT 24100 and already understand their way around 3D software.  Students are required to know Maya and Photoshop for this class.
  • TECH 20000 Cooperative Education Practice I (1-3 cr.)

    Semester of External career related experiences designed to enhance the student's preparedness for entering an initial or second career.

    *A minimum of 10 weeks and 200 hours are required for credit.

  • TECH 20010 Career Enrichment Internship I (1-3 cr.)

    Semester of External career related experiences designed to enhance the student's preparedness for entering an initial or second career.

    *A minimum of 10 weeks and 200 hours are required for credit.

  • TECH 25000 Cooperative Education Practice II (1-3 cr.)

    Semester of External career related experiences designed to enhance the student's preparedness for entering an initial or second career.

    *A minimum of 10 weeks and 200 hours are required for credit.

  • TECH 25010 Career Enrichment Internship II (1-3 cr.)

    Semester of external career related experiences designed to enhance the student's preparedness for entering an initial or second career.

    *A minimum of 10 weeks and 200 hours are required for credit.

  • TECH 30000 Cooperative Education Practice III (1-3 cr.)

    Semester of External career related experiences designed to enhance the student's preparedness for entering an initial or second career.

    *A minimum of 10 weeks and 200 hours are required for credit.

  • TECH 30010 Career Enrichment Internship III (1-3 cr.)

    Semester of external career related experiences designed to enhance the student's preparedness for entering an initial or second career.

    *A minimum of 10 weeks and 200 hours are required for credit.

  • TECH 35000 Cooperative Education Practice IV (1-3 cr.)

    Semester of External career related experiences designed to enhance the student's preparedness for entering an initial or second career.

    *A minimum of 10 weeks and 200 hours are required for credit.

  • TECH 45000 Cooperative Education Practice V (1-3 cr.)

    Semester of External career related experiences designed to enhance the student's preparedness for entering an initial or second career.

    *A minimum of 10 weeks and 200 hours are required for credit.