Courses

Undergraduate

Informatics
  • INFO-I 100 First Year Experience (1 cr.) This course introduces specific survival skills for success in college and beyond, while reconciling personal learning skills with instructor-based teaching styles. Master the art of inquiry and elevate your sense of integrity while sharpening your personal edge by exploring critical thinking, project management, and current/future job market trends.
  • INFO-I 101 Introduction to Informatics (4 cr.) Problem solving with information technology; introductions to information representation, relational databases, system design, propositional logic, cutting-edge technologies: CPU, operation systems, networks, laboratory emphasizing information technology including web page design, word processing, databases, using tools available on campus.
  • INFO-I 112 Basic Tools of Informatics—Programming and Database Concepts (3 cr.) Introduction to programming and database design concepts. Emphasis on problem-solving and information-gathering techniques. The lecture will discuss general concepts and syntax. The lab will focus on the use of software, a programming language, modifying and accessing data using visual tools, and building database applications using forms and development tools. Lecture and laboratory.
  • INFO-I 130 Introduction to Cybersecurity (1 cr.) P: I101. C: I101. This course introduces students to Cybersecurity. The course will primarily focus on introduction to three core areas (technical aspects of security, organizational aspects of security and legal aspects of security). Through examples of security problems in real life, this course will illuminate fundamental ideas and concepts of information security. Half semester.
  • INFO-I 201 Mathematical Foundations of Informatics (4 cr.) P: INFO I101 and MATH M118. An introduction to methods of analytical, abstract and critical thinking, deductive reasoning, and logical and mathematical tools used in information sciences. The topics include propositional and predicate logic, natural deduction proof system, sets, function and relationsrelation, proof methods in mathematics, mathematical induction, and graph theory.
  • INFO-I 202 Social Informatics (3 cr.) P: INFO I101 Introduction to key social research perspectives and literatures on the use of information and communication technologies. Discusses current topics such as information ethics, relevant legal frameworks, popular and controversial uses of technology (e.g. peer-to-peer file sharing), digital divides, etc. Outlines research methodologies for social informatics.
  • INFO-I 210 Information Infrastructure I (4 cr.) P: INFO I101 C: INFO I101 This course introduces students to software architecture of information systems andthe basic concepts and procedures of systems and applications development. Itcovers the fundamentals of procedural programming and the syntax of modenprogramming languages. It also covers the principles of developing dynamic, data-driven, applications for theWorld Wide Web.
  • INFO-I 211 Information Infrastructure II (4 cr.) P: INFO I210 This course explors topics in systems architecture of computer applications in greater depth, with emphasis on practices of developing well-designed, reusable software. Designing with reusability is the major information that needs to be delivered. Basic and advanced object-oriented programming skills and applications are introduced. The well-known software architectural pattern Model/View/Controller (MVC) is used.
  • INFO-I 230 Analytical Foundations of Security (3 cr.) P: INFO-I130. This course will allow students to re-evaluate and conceptualize material learned in discrete courses to consider the topics from their perspective of security. For example, computer system basics such that create vulnerabilities. Vulnerabilies that combine standard hardware and software configurations will be examined, as these illuminate both security and computer networks. Operating systems and file systems are examined from the perspective of access control, permissions, and availability of system services.
  • INFO-I 231 Introduction to the Mathematics of Cybersecurity (3 cr.) P or C: INFO-I 130. Introduces the basic mathematical tools used in modern cybersecutiry. Covers introductory mathematical material from a number of disparate fields including probability theory, analysis of algorithms, complexity theory, number theory, and group theory.
  • INFO-I 270 Introduction to Human-Computer Interaction Principles and Practices (3 cr.) Students learn the fundamental principles and practices of human-computer interaction (HCI) and evaluation. Specific focus is given to the introductory knowledge of HCI methods, tools, and techniques for designing and evaluating user interfaces through the use of low and high fidelity prototypes for the Web and software.
  • INFO-I 275 Introduction to Human-Computer Interaction Theory (3 cr.) Students will learn the fundamental theories of human-computer interaction (HCI) and user-centered design. This course is both a survey of HCI research and an introduction to the psychological, behavioral, and other social science knowledge and techniques relevant to the design of interactive and ubiquitous computing systems.
  • INFO-I 300 Human-Computer Interaction (3 cr.) An intermediate course that teaches students how to assess the usability of software through quantitative and qualitative methods, including conducting task analyses, usability studies, heuristic inspections, interviews, surveys, and focus groups. The course also introduces students to the tools and techniques for designing and testing user interfaces based on a human-centered methodology.
  • INFO-I 303 Organizational Informatics (3 cr.) P: INFO I101. Examines the various needs, uses, and consequences of information in organizational contexts. Topics include organizational types and characteristics, functional areas and business processes, information-based products and services, the use of and redefined role of information technology, the changing character of work, life and organizational practices, sociotechnical structures, and the rise and transformation of information-based industries.
  • INFO-I 308 Information Representation (3 cr.) P: INFO I201 and INFO I210. The basic structure of information representation in digital information systems. Begins with low-level computer representations such as common character and numeric encodings. Introduces formal design and query languages through Entity Relationship modeling, the Relational Model, XML, and XHTML. Laboratory topics include SQL and XPATH querying.
  • INFO-I 310 Multimedia Arts and Technology (3 cr.) P: INFO I308. The study of the evolution of media arts and underlying principles of communication. Application development paradigms in current practice.
  • INFO-I 320 Distributed Systems and Collaborative Computing (3 cr.) P: INFO I211. An introductory treatment of distributed systems and programming. Topics range from the distributed and object models of computation to advanced concepts, such as remote method invocations, object brokers, object services, open systems, and future trends for distributed information systems.
  • INFO-I 330 Legal and Social Informatics of Security (3 cr.) P: INFO I230, or consent of instructor. This course will examine that set of ethical and legal problems most tightly bound to the issues of information control. The interaction and technology changes, but the core issues have remained: privacy; intellectual property; Internet law; concepts of jurisdiction; speech anonymity versus accountability; and ethical decision-making in the network environment.
  • INFO-I 350 Foundations in Legal Informatics (3 cr.) This course examines the basic concepts of the design, evaluation and use of technology in the study and practice of law. The course provides an overview of the application of a variety of emerging informatics and new media technologies to the field of law. Will cover technology for law office management, legal research, litigation support, document management, imaging and animations, case management, and electronic court filing.
  • INFO-I 356 Globalization, Where We Fit In (3 cr.) Globalization increasingly enabled by information technology, changes how we work, what we buy and who we know. New digital technology touches people working eighty-hour weeks in China and others receiving free state-of-the-art drugs in Africa. Learn about the past, present, and future of globalization from an information technology perspective, and what it means for you, your career, and your community.
  • INFO-I 371 Chemical Informatics I (1 cr.) Basic concepts of information representation, storage, and retrieval as they pertain to chemistry. An overview of the techniques that make modern chemical informatics systems work including the coding techniques that form the basis for chemical information retrieval by structures, nomenclature, and molecular formulas. Various methods of coding for algorithms and techniques used in the modern pharmaceutical industry to enhance research efforts.
  • INFO-I 372 Molecular Modeling (2 cr.) P: CHEM C341. Molecular modeling and computational chemistry; application of quantum mechanics and molecular mechanics to drive structural and energetic information about molecules; conformational analysis; quantitative structure activity relationships (QSAR) and related methods for drug design.
  • INFO-I 391 Internship in Informatics Professional Practice (1-3 cr.) P: Approval of the dean and completion of 100- and 200-level requirements in informatics. Students gain professional work experience in an industry or research organization setting, using skills and knowledge acquired in informatics course work. Maximum of six 6 credit hours given for any combination of I391 and I491.
  • INFO-I 399 Current Topics in Informatics (1-3 cr.) Variable topic. Emphasis is on new developments and research in informatics. Can be repeated twice with different topic.
  • INFO-I 400 Topics in Informatics (1-3 cr.) P: at least junior standing, or permission of instructor. Variable topic. Emphasis is on new developments and research in informatics. Can be repeated twice for credit when topics vary, subject to approval of the dean.
  • INFO-I 410 Electronic Discovery (3 cr.) This course will cover the legal, ethical, financial, logistical, procedural and technological considerations of electronic discovery and its implications for lawyers and their clients. It will highlight recently revised federal and state rules, new state and federal legislation and recent court cases that impact electronic discovery policies and processes.
  • INFO-I 420 Internship in Informatics Professional Practice (3-6 cr.) P: approval of dean and completion of 100- and 200-level requirements in informatics. Students gain professional work experience in an industry or research organization setting, using skills and knowledge acquired in informatics course work.
  • INFO-I 421 Applications of Data Mining (3 cr.) P: INFO-I 308. This course explores the use of data mining techniques in different settings, including business and scientific domains. The emphasis will be on using techniques, instead of developing new techniques or algorithms. Students will select, prepare, visualize, analyze, and present data that leads to the discovery of novel and usable information.
  • INFO-I 427 Search Informatics (3 cr.) Techniques and tools to automatically crawl, parse, index, store, and search web information, organizing knowledge that can help meet the needs of organizations, communities and individual users, social and business impact of search engines technology.  As a project, students will build a real search engine and compare it with Google.
  • INFO-I 430 Security for Networked Systems (3 cr.) P: I230 or permission of instructor. An extensive survey of network security. Covers threats to information confidentiality, integrity, and availability in different layers. Also provides a necessary foundation on network security, such as cryptographic primitives/ protocols, authentication, authorization, and access control teechnologies. Hands-on experience through programming assignments and course projects.
  • INFO-I 433 Protocol Design and Analysis (3 cr.) Covers the fundamentals of computer security by looking at how things can go wrong, how people can abuse the system, and ways to make the system secure. Students will gain a basic overview of existing security problems and be introduced to methods for addressing such problems. Should be taken by anyone designing, selecting, or using applications in which security or privacy plays a role.
  • INFO-I 441 Human Computer Interaction Design I (3 cr.) Human computer interaction design (HCID) describes the way a person or group accomplishes tasks with a computer: what the individual or group does and how the computer responds; what the computer does and how the individual or groups responds. This course will be organized around a collection of readings and three design projects concerned with applying human computer interaction principles to the design, selection, and evaluation of interactive systems.
  • INFO-I 453 Computer and Information Ethics (3 cr.) Ethical and professionalization issues that arise in the context of designing and using networked information technologies and information resources. Examines frameworks for making ethical decisions, emergent technologies and their ethical implications, information/computer professionalism. Topics include privacy, intellectual property, cybercrime, games, social justice, and codes of professional ethics.
  • INFO-I 465 Informatics for Social Change (3 cr.) This course focuses on the theory and practice of service learning at IUPUI. Students will apply the knowledge of their expertise area in a service project for the local or global community. Projects will be completed through students' current and developing new media production, information technology, and client-based research skills.
  • INFO-I 470 Litigation Support Systems and Courtroom Presentations (3 cr.) Provide students with an opportunity to use specialized software that is available for organizing, managing, retrieving, and presenting documents and evidence in a legal matter. Students will gain hands-on experience with software tools and learn what is effective and allowable from a technical, legal and ethical standpoint.
  • INFO-I 475 Informatics in Sports (3 cr.) Technology applications are changing the sports world in biomechanics, sports advancement and injury prevention, equipment, entertainment, gaming, and journalism. The approach of this course is to delineate what digital technologies will progress the sporting field most and changing the way we view athletics. Technologies that once were applied for special effects in cinema are now helping to build better athletes and increasing career longevity.
  • INFO-I 480 Experience Design and Evaluation of Ubiquitous Computing (3 cr.) The course focuses on ubiquitous computing and related interface/system design, and user-experience issues. Applications include interactive systems which support natural/gesture/touch-based interactions on devices such as mobile, extra-small-and-large displays, and other non-traditional pervasive technologies. Projects include interaction and evaluative techniques: field observation, contextual inquiry, ethnography, survey/interviews, and cognitive walkthrough.
  • INFO-I 490 Professional Practicum/Internship for Undergraduates (0 cr.) P: approval of the dean. Provides for participation in professional training and internship experience.
  • INFO-I 491 Capstone Project Internship (3-6 cr.) P: Approval of dean and completion of all required core informatics courses. Students put their informatics education to practice through the development of a substantial project while working in a professional information technology environment. Maximum of 6 credit hours given for any combination of I391 and I491.
  • INFO-I 492 Senior Thesis (3 cr.) P: senior standing and approval of the dean. The senior student prepares and presents a thesis: a substantial, typically multi-chapter, paper based on a well-planned research or scholarly project, as determined by the student and a sponsoring faculty member.
  • INFO-I 493 Senior Thesis (3 cr.) P: senior standing and approval of the dean. The senior student prepares and presents a thesis: a substantial, typically multi-chapter, paper based on a well-planned research or scholarly project, as determined by the student and a sponsoring faculty member.
  • INFO-I 494 Design and Development of an Information System (3 cr.) P: senior standing and approval of the dean. System design and development present both technical and managerial problems with which students will be familiar from their undergraduate course work. This course puts these lessons into practice as students work in teams to develop an information system. Examples of course projects include design and development of a database for a business or academic application, preparation and presentation of an interactive media performance or exhibit, or design and implementation of a simulated environment (virtual reality).
  • INFO-I 495 Design and Development of an Information System (3 cr.) P: senior standing and approval of the dean. System design and development present both technical and managerial problems with which students will be familiar from their undergraduate course work. This course puts these lessons into practice as students work in teams to develop an information system. Examples of course projects include design and development of a database for a business or academic application, preparation and presentation of an interactive media performance or exhibit, or design and implementation of a simulated environment (virtual reality).
  • INFO-I 499 Readings and Research in Informatics (1-3 cr.) P: consent of instructor and completion of 100- and 200-level requirements in informatics. Independent readings and research related to a topic of special interest to the student. Written report required. Can be repeated for a maximum of 6 credit hours.
  • INFO-T 100 Topics in Informatics Technology (1-3 cr.) Variable topic. The course serves an an introduction to a specific information technology in a hands-on setting. Emphasis is on problem solving techniques using technology. Credit hours may not be applied toward satisfying major requirements in the School of Informatics.
  • INFO-Y 195 Directed Study I (1 cr.) Introduces informatics students to the current job market as they begin their journey to understand this new and ever-expanding discipline. Students will explore various informatics careers in business, education, science, and other related fields. Research, resume writing, identifying and analyzing marketable skills, and preparation for the interview.
  • INFO-Y 295 Directed Study II (1 cr.) Expands on techniques learned in Y195, including information interviews, job shadowing, mock interviewing, role-playing, alumni mentoring and discussions, and in-depth research into the various career fields.
  • INFO-Y 395 Career Development for Informatics Majors (1 cr.) Develops skills and knowledge that enable the student to successfully pursue the career search both at the time of graduation and later as the student progresses through their career. The course covers techniques and strategies which make the job search more efficient and effective.
New Media
  • NEWM-N 101 Multimedia Authoring Tools (3 cr.) A hands-on introduction to some of the fundamental tools used in industry to produce interactive media-rich Web pages. Case studies of sites that incorporate text, sounds, graphics, animations, and interactivity. Other topics include the design, development, and deployment of a personal Web site.
  • NEWM-N 102 Digital Media Imagery (3 cr.) A hands-on introduction to the basic tools used in industry for the creation, editing, manipulation, and uses of 2D raster and vector graphics. Other topics include the integration of imagery into a personal Web site.
  • NEWM-N 175 Digital Media I: Vector Imaging (3 cr.) P: N101. Vector graphics are produced using traditional visualization (sketches) and computer methods. Color theory, geometric construction, perspective, and rendering techniques are utilized in vector-based graphic creation for use in new media applications.
  • NEWM-N 180 Digital Media II: Raster Imaging (3 cr.) P: N101. Raster graphics are produced using traditional visualization (sketches) and computer methods. Topics will include image composition, realistic representation, digital imaging for new media, color mode and pallet usage, material, and value representation.
  • NEWM-N 190 Topics in Interactive Media (1-3 cr.) Special topics in interactive media, with a focus on exploring concepts at the forefront of media arts.
  • NEWM-N 199 Directed Study I (1 cr.) This course introduces the new media student to the current job market and will provide instruction on the development of job promotional material. Students will explore various new media careers in business, education, entertainment, science, and other related fields.
  • NEWM-N 200 Desktop Tools for Digital Media (3 cr.) A hands-on survey of the wide variety of tools used in creating multimedia animation, video, sound, and digital effects.
  • NEWM-N 201 Design Issues in Digital Media (3 cr.) Exploration of the traditional principles of visual design, as expressed in digital design tools and applied to digital media. Topics include visual literacy, fundamental design elements and design principles, and their expression in various tools for digital design. Hands-on practice with applying design principles in several projects.
  • NEWM-N 202 Digital Storytelling (3 cr.) P: N100 Examination of the principles of storytelling across a range of digital media formats, with attention to techniques for creating story-rich projects. Explores the role of agency, interactivity, story structure, and narrative, as well as the opportunities and challenges raised by emerging interactive and transmedia approaches to story-rich projects.
  • NEWM-N 204 Introduction to Interactive Media (3 cr.) The creation of interactive multimedia products for multi-platform delivery. Topics include the multimedia production process, audience analysis, hardware and software requirements, authoring tools, scripting, content development, interface design, distribution, and development strategies. Concentration will be on real-world applications for interactive multimedia.
  • NEWM-N 210 Introduction to Digital Sound (3 cr.) P: N101. An introduction to digital sound creation and editing. Topics will focus on analog sound techniques and equipment, analog-to-digital conversion, basic editing, formats and conversions, digital-to-analog conversion, and basic sound effect techniques for new media.
  • NEWM-N 215 Online Document Development (3 cr.) Study of the creation, publication, and management of documents, images, and other media types on the Web. Topics include Web publishing, asset preparation, document types, contemporary content management systems and their use in the organization. Hands-on experience with contemporary systems for content management.
  • NEWM-N 221 Media Applications I (3 cr.) Introduces concepts and skills related to the design of interactive multimedia applications for the Web, the desktop, and mobile devices. Within the context of industry-standard application design tools, students use markup tags and scripting to create applications that emphasize graphics, animation, sounds, and interactivity.
  • NEWM-N 222 Media Applications II (3 cr.) Introduces intermediate concepts and skills related to the design of interactive multimedia applications for the Web, the desktop, and mobile devices. Within the context of industry-standard application design tools, students use information modeling, markup tags, and scripting to create applications that emphasize graphics, animation, sounds, and interactivity.
  • NEWM-N 230 Introduction to Game Design and Development (3 cr.) P: N221. Introduction to designing and developing games, examining the role that games play in daily life, and analyzing the impact of games in popular culture. Additional topics include world creation, game space design, programming 2D games, character and creature design, animation, and playability testing.
  • NEWM-N 238 2D Animation (3 cr.) P: N101. Introduction to traditional techniques for 2D animation, and their application in digital media. An exploration of the 12 principles of animation and how to use them to create effective animations.
  • NEWM-N 241 Stop Motion Animation (3 cr.) Through lecture and hands-on practice, this class studies the production techniques of stop action animation. Topics include the study of pioneers in the field, evolution from analog to digital techniques, and the building of sets and characters. Students will produce a series of short frame-by-frame digital animations.
  • NEWM-N 243 Introduction to 3D (3 cr.) An introduction to the concepts and production process of 3D graphics and animation. Students learn basic techniques and theories related to modeling, texturing, lighting, animation, and rendering. Students produce animated graphics and text within the context of various projects.
  • NEWM-N 250 Team Building in Technology (3 cr.) P: N202. Practical introduction to working in groups of three or more people. Topics include the interpersonal process, decision-making styles, the creative effort, problem-solving, conflict resolution, leadership, and assessment techniques.
  • NEWM-N 253 Introduction to Digital Video (3 cr.) P: N202. Introduction to video production techniques for digital media. Hardware, software, and technique are explored through lecture and projects. All phases of video production are addressed, from pre-production through production to post-production with a focus on the digital media aspects.
  • NEWM-N 255 Introduction to Digital Sound (3 cr.) Introduction to role and function of sound in interactive media. Concepts, theory, and practice related to audio, including voice, music, and sound effects. Effective listening skills, and understanding how people listen and comprehend sound. Experience with tools and techniques for recording, editing, and reproduction.
  • NEWM-N 256 Digital Composition (3 cr.) P: N102. An introduction to digital cameras and the principles of photographic composition for multimedia. Topics include shot selection, framing, camera movements, and time-based effects, as well as the use of photographs in storytelling.
  • NEWM-N 260 Scriptwriting (3 cr.) P: N202. An introduction to writing for new media. Concentrating on developing ideas, concepts, plans and stories, students will generate scripts and analysis for numerous new media projects. Other topics covered include writing for scripts, grants, storyboards, and advertising and marketing plans.
  • NEWM-N 261 Storyboarding for Multimedia (3 cr.) P: N101, N102. Introduction to story and production planning through traditional and digital techniques. Topics include the development of roughs, storyboards, and animatics as planning devices for digital storytelling and other new media products.
  • NEWM-N 265 Sound Composition (3 cr.) An introduction to digital sound creation and editing. Concentrating on sound effects, voiceover, and composition, students will generate sound for various new media projects. Other topics covered include recording, formatting, effects, editing, and conversion.
  • NEWM-N 270 Visual Composition (3 cr.) An introduction to the composition of visual information in regards to new media. Students will develop a visual style through digital and traditional methods to tell stories. Other topics covered include digital photography, framing, shot selection, camera movements, and time-based programs.
  • NEWM-N 284 Building Physical Prototypes (3 cr.) An examination of concept formation for multimedia technology, including current, emerging, and future devices and displays. Learn to build physical and digital prototypes to facilitate idea development and presentation. Students research ideas, develop prototypes, evaluate, and present results.
  • NEWM-N 285 Interactive Design (3 cr.) P: N101. Examination of issues related to interactivity, including the frameworks, models, and theories related to user interaction with new media products. Topics include user modeling, types of user interfaces, and interaction paradigms.
  • NEWM-N 288 New Media Marketplace Innovation (3 cr.) Through discussion, reading and writing, this course introduces students to the strategies needed to think outside the box and generate innovation in digital products and services, with an emphasis on existing or potential businesses and markets.
  • NEWM-N 290 Creative Concept Development (3 cr.) Exploration of creativity, ideation, and concept development. Students learn the processes of creative thinking, idea generation and development, and creative problem solving through specific theories, methodologies, and application in multimedia projects.
  • NEWM-N 295 Career Enrichment Cooperative (3 cr.) P: N175 and N180; sophomore standing and approval of the dean. A semester of external career experiences designed to enrich the student’s preparedness for entering the workforce. Periodic meetings with faculty advisors and a comprehensive written report on the experience detailing the intern’s activities and reactions are required.
  • NEWM-N 299 Directed Study II (1 cr.) P: N199. This course gives a hands-on experience as students interact with employers through guest speakers, networking, mock interviews, and job shadowing.
  • NEWM-N 300 Digital Media Production (3 cr.) P: N202. Hands-on experience in taking a project through the typical product life-cycle, from initial contact to final acceptance. Topics include communicating with a client, cost estimation, product design, implementation, handling change requests, product documentation, acceptance testing, and post-process review.
  • NEWM-N 311 The Digital Paradigm Shift: Effects in International Cultures and Society (3 cr.) Examination of the digital paradigm shift and its global impact on cultures and societies. A study of major paradigm shifts in reference to culture and society as well as the implications for the future. Readings, lectures, class discussions.
  • NEWM-N 315 Online Document Development II (3 cr.) P: N215. Advanced creation, publication, and manage-ment of interactive publications for online distribution with the inclusion of emerging technologies for a media-rich experience. Topics include interactive Web site development, animations for the Web, online interactive design, document conversion, file exchanges, and digital media development for online usage.
  • NEWM-N 321 ActionScript in 3D (3 cr.) P: N222. Introduces skills for the design and development of interactive 3D applications for the Web and the desktop. Topics include 3D concepts, 3D code libraries, interactivity, system performance issues, and potential applications.
  • NEWM-N 322 Dynamic Data Applications (3 cr.) P: N222, CSCI-N342. Examines the techniques used in multimedia applications to communicate with back-end data and information services, and to create applications with run-time access to data, information, and media assets.
  • NEWM-N 328 Visualizing Information (3 cr.) P: N222. Exploration of techniques for using graphics and sound to present data and information. Topics include data types (including data that is geographical and/or time-varying), presentation techniques, effective use of design elements, and effective use of interactive media.
  • NEWM-N 330 Intermediate Game Design and Development (3 cr.) P: N230. Design and development of 3D games in the context of a 3D game engine. Topics include world creation, game space design, programming, design and modeling of characters and creatures, environmental animation, and playability testing.
  • NEWM-N 332 Sequential Narrative (3 cr.) P: N202. An introduction to the use of panel-to-panel and frame-to-frame sequential storytelling as foundational elements of animation and storytelling. Other topics covered include pre-visualization, storyboards, and character design.
  • NEWM-N 335 Character Modeling and Animation (3 cr.) P: N230. Intermediate course in designing characters, for a variety of applications. Topics include character modeling, locomotion, facial animation, and lip movement.
  • NEWM-N 340 Digital Video Production (3 cr.) P: N 253. Video production techniques for digital media. Preproduction, production, and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets.
  • NEWM-N 342 3D Animation (3 cr.) P: N243. Introduction to 3D computer graphic animation for students interested in producing animations for product design, gaming, entertainment, marketing, training, and simulation. Topics include environment design, modeling, motion studies, camera movement, and composition.
  • NEWM-N 343 3D Modeling (3 cr.) P: N243. Intermediate modeling course, aimed at achieving high-detail, professional quality 3D models for games, film, architecture, science, and other application areas. In-depth use of professional software packages. Possible topics include modeling high-resolution organic characters, modeling foliage and ornate structures, displacement mapping techniques.
  • NEWM-N 344 3D Production (3 cr.) P: N342 or N343. Team-based course focusing on the creation of high-end, broadcast-quality animations. Team members demonstrate mastery of narrative, modeling, lighting, effects, rendering, and animation skills culminating in a final team project. Other topics include planning, preproduction, production, and postproduction.
  • NEWM-N 353 Intermediate Video (3 cr.) P: N253. Video production techniques for digital media. Preproduction, production, and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets.
  • NEWM-N 355 Intermediate Sound (3 cr.) P: N255. Intermediate course in designing soundtracks and sound effects for various media applications. Topics include digital signal processing, digital sound techniques, sound recording using a variety of synthesizers and samplers, editing techniques, file formats and conversion techniques.
  • NEWM-N 356 LIghting and Field Production (3 cr.) P: N253. Theoretical and practical application of lighting, filming, and audio recording. Students will work in a variety of locations to encompass as many different environments as possible. Other topics covered include daytime shooting, nighttime shooting, studio shooting, and storytelling.
  • NEWM-N 357 Digital Effects (3 cr.) P: N253. Integration of computer-generated imagery and digital effects technique for video production. Students learn techniques for creating digital effects, shooting video for effects, and the use of effects to aid in storytelling. Other topics covered include programming/scripting, shooting raw footage, effects, and media integration.
  • NEWM-N 385 Seeing Sideways: Experimental Approaches to New Media (3 cr.) In this non-traditional open format course students will explore a variety of methods for fostering creative exploration in new media. Discussion, readings, blogging, and directed exercises lead the student to find individual ways of exploring different areas of new media through a variety of output options.
  • NEWM-N 399 Directed Study III (1 cr.) P: Junior standing. This course applies design and visualization information towards the development of a comprehensive portfolio. The development of the portfolio will provide students with a framework for display of personal growth and achievement. Students will develop a portfolio to be used for future career opportunities.
  • NEWM-N 400 Imaging and Digital Media Seminar (3 cr.) Variable titled course designed to bring guest speakers from the industry and other disciplines on campus to expose students to the wide realm of new media and how it can be utilized in each discipline. Class discussions, assigned readings, and research papers.
  • NEWM-N 410 History and Theory of Digital Media (3 cr.) Examines the history of computer-based media, technologies, and the digital information age. Topics include studying the historical components and developments, as well as present digital media and research speculation towards the future of digital media and technologies.
  • NEWM-N 413 Advanced Web (3 cr.) P: 313. A survey of advanced issues in Web site design, maintenance, and enhancement. Possible topics include Web analytics, clickstream analysis, ads and other revenue opportunities, payment systems, attracting visitors, and search engine optimization.
  • NEWM-N 420 Multimedia Project Development (3 cr.) P: Senior standing. Project design in new media. Topics include product planning and design, hardware and software selection, cost estimation, timelines, project management tools, feasibility studies, prototyping, and product presentation. Students work individually or in small groups to develop a project plan suitable for a capstone experience.
  • NEWM-N 421 Physical Object Interfaces (3 cr.) P: N222. Exploration of the possibilities for interacting with computer applications through physical objects and other tangible media. Introduces the use of several sensor technologies to support interactivity, including cameras, proximity, contact, and RFID. Students design, build, and evaluate applications that address various scenarios.
  • NEWM-N 422 Advanced Interactive Production (3 cr.) P: N322. A project-based course emphasizing the design, implementation, and evaluation of interactive new media applications. Working individually and in teams, students create multiple products, evaluate the products, and evaluate their own production process.
  • NEWM-N 431 Game On! (3 cr.) An exploration of the evolution, concepts, and impact of video games. Examines the role of games in popular culture, as well as the impact on contemporary notions of interactivity, learning, and storytelling. Includes discussion of console and online games, casual games, Alternate Reality Games, serious games, and others.
  • NEWM-N 432 Advanced Sequential Narrative (3 cr.) P: N332. Advanced topics in the creation of sequential narrative using 2D animation. Topics include ideas of pacing, tempo, sequence, and synchronization of graphic and audio elements.
  • NEWM-N 438 Advanced 2D Animcation (3 cr.) P: N238. The creation, development, and production of animation utilizing advanced methods of performance and movement. Possible topics include character and environment design, soundtrack, syncing, backgrounds and animation, and motion principles.
  • NEWM-N 440 DV and CGI Digital Effects (3 cr.) P: N340 and N335. An advanced course covering the integration of CGI (computer-generated imagery) and digital effect techniques for video production, as used in industry. Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in the telling of a story. Topics include integration of text, graphics, sound, video, and 2D/3D animation into video productions. Advanced editing and composite techniques will be explored through projects.
  • NEWM-N 442 Advanced 3D Animcation Techniques (3 cr.) P: N238. Advanced techniques in computer animation, including character development and dynamics. Possible topics include story development, character facial animation and locomotion, dynamics, special effects, composites, fluid effects and particle systems.
  • NEWM-N 443 Advanced Lighting and Texturing (3 cr.) P: N243. Advanced course in creating 3D objects and environments with specialized texturing and lighting. Possible topics include an examination of state-of-the-art examples, reproduction of results, and production of individual portfolio-quality projects. Possible software includes use of Autodesk Maya, mental ray, Adobe Photoshop and Adobe AfterEffects.
  • NEWM-N 444 Stereoscopic Production and Display (3 cr.) P: N101. The production and display of stereoscopic imagery for various applications, including games, education, science, virtual reality, and marketing. Topics include human stereoscopic perception, types of stereoscopic displays, evolution of techniques, production issues for various types of stereoscopic media.
  • NEWM-N 450 Usability Principles for New Media Interfaces (3 cr.) P: N285. Examination of principles of human-computer interaction (HCI) and user experience modeling. Study of user-centered design, usability, and usability testing in the context of new media (hypermedia and multimedia). Topics include aesthetics, human factors, and cognitive psychology as related to user interfaces, navigation, and interactivity.
  • NEWM-N 453 Advanced Video (3 cr.) P: N353. Application of technical and critical-thinking skills towards understanding the genre of documentary films. Students review, discuss, and analyze several exemplar films, as well as do the research, planning, production, editing, post-production, and evaluation of a short high-quality documentary.
  • NEWM-N 455 Advanced Sound Design (3 cr.) P: N355. Students design, record, and edit sound files, apply effects, and mix several audio projects using state of the art technology. Topics include acoustics, circuits, waveforms, digital signal processing (DSP), and studio design and equipment. Emphasis is on practical techniques for integrating sound with other media.
  • NEWM-N 475 Research in Design Methods (3 cr.) This course is designed to give students an understanding of the advanced concepts of theoretical topics, simulation modeling, and analysis concepts. Investigate applications of simulation in systems characterized by probabilistic behavior.
  • NEWM-N 480 Technology and the Law (3 cr.) Provides students with a solid foundation on legal matters that impact new media and informatics, including intellectual property (copyright, patents, trademark, trade secrets), contracts, licensing, privacy, publicity, global legal issues, and professional ethics.
  • NEWM-N 485 Seminar in New Media (3 cr.) Current trends, problems, best practices, and developments in new media. Students pursue a special interest and share information and experiences with the group. This course is an in-depth exploration of topics and issues at the forefront of new media. Seminar format with research papers and class discussion/presentations.
  • NEWM-N 490 Independent Study (1-6 cr.) Research and practical experience in various areas of new media as selected by the student prior to registration, outlined in consultation with the instructor and approved by the program advisor. Total credit of internship/ independent study shall not exceed 9 credit hours.
  • NEWM-N 495 Enrichment Internship (3 cr.) P: junior standing and program advisor approval. Industry, corporate, or similar experience in new media-oriented employment. Projects jointly arranged, coordinated, and evaluated by faculty and industrial supervisors. Apply during the semester prior to desired internship. Total credit of internship/ independent study shall not exceed nine 9 hours. Completion of 9 credit hours of new media electives at the 300-400 level is required.
  • NEWM-N 499 Capstone Experience (3 cr.) To be taken during the students’ senior year. The capstone experience is the culmination of the student’s major in both knowledge and abilities of a particular area of interest in new media. The successful execution, individually or as a team, integrates student’s learning across the field.