The abbreviation "P" refers to the course prerequisite or prerequisites. The number of credit hours given a course is indicated in parentheses following the course title.
I101 Introduction to Informatics (4 cr.) P: Computer literacy. Emphasis on topics in human-computer interaction and human factors, collaborative technologies, group problem solving, ethics, privacy, and ownership of information and information sources, information representation and the information life cycle, the transformation of data to information, and futuristic thinking.
I110 Basic Tools of Informatics I—Programming Concepts (1.5 cr.) P: CSCI A110, CSCI A111, or equivalent computing experience. Introduction to programming for users of computer systems. Emphasis on problem-solving techniques. An eight-week lecture and laboratory course. Cross listed with CSCI A112. Credit given for only one of the following: INFO I110, CSCI A112, or INFO I112.
I111 Basic Tools of Informatics II—Introduction to Databases (1.5 cr.) P: CSCI A110, CSCI A111, or equivalent computing experience. Introduction to database design concepts. Entering and modifying data, accessing data using visual tools and SQL, and building database applications using forms and application development tools. Emphasis on problem-solving techniques. An eight-week lecture and laboratory course. Cross listed with CSCI A114. Credit given for only one of the following: INFO I111, CSCI A114, or INFO I112.
I112 Basic Tools of Informatics—Programming and Database Concepts (3 cr.) Introduction to programming and database design concepts. Emphasis on problem-solving and information-gathering techniques. The lecture will discuss general concepts and syntax. The lab will focus on the use of software, including a programming language, modifying and accessing data using visual tools, and building database applications using forms and development tools. Lecture and laboratory. Offered on the IUPUI campus only. Equivalent to the combination of INFO I110 and INFO I111. Credit given for INFO I112 and either INFO I110 or INFO I111.
I201 Mathematical Foundations of Informatics (4 cr.) P: INFO I101 and MATH M118. An introduction to the suite of mathematical and logical tools used in information sciences, including finite mathematics, automata and computability theory, elementary probability and statistics, and basics of classical information theory. Cross listed with COGS Q250. Credit given for either INFO I201 or COGS Q250.
I202 Social Informatics (3 cr.) P: INFO I101. Introduces the social and behavioral foundations of informatics. Theoretical approaches to how technology is used from psychological and sociotechnical perspectives. Examples of how current and emerging technologies such as games, e-mail, and electronic commerce are affecting daily lives, social relations, work, and leisure time.
I210 Information Infrastructure I (4 cr.) Recommended prerequisite or concurrent: INFO I101. The software architecture of information systems. Basic concepts of systems and applications programming. Cross listed with CSCI A201. Credit given for only one of the following: INFO I210 or CSCI A201 (IUB).
I211 Information Infrastructure II (4 cr.) P: INFO I210. The systems architecture of distributed applications. Advanced programming, including an introduction to the programming of graphical systems. Cross listed with CSCI A202. Credit given for only one of the following: INFO I211, CSCI A202 (IUB), or CSCI C212 (IUB).
I250 Photography at a Crime Scene I (3 cr.) Basics of photography using film, digital and video camera in the recording of a crime scene. Lectures, discussions and practical exercises help students practice each system applying specific photographic principles that will be used to document mock crime scenes. Offered on the IUPUI campus only.
I251 Photography at a Crime Scene II (3 cr.) P: INFO I250. Documents a crime scene with high quality photographs that fairly and accurately represent what was found at a scene so that the implications can be conveyed to others sitting in judgment. Offered on the IUPUI campus only.
I260 Scientific Digital Imaging I (3 cr.) Digital imaging technology provides the opportunity for increased efficiency and effectiveness in processing images for legal matters. It is possible to more quickly capture the right images and it is possible to extract more information from images using high-speed computers and advanced software. This course teaches the techniques and processes that can be used. Offered on the IUPUI campus only.
I261 Scientific Digital Imaging II (3 cr.) Basics of image processing for courtroom purposes. Digital imaging methods, following guidelines of the scientific working group on imaging technology of the FBI will be utilized to produce high quality, valid and reliable images suitable for courtroom applications. Offered on the IUPUI campus only.
I300 Human-Computer Interaction—Design and Programming (3 cr.) P: INFO I211. The analysis of human factors and the design of computer application interfaces. A survey of current HCI designs with an eye toward what future technologies will allow. The course will emphasize learning HCI based on implementation and testing interfaces.
I303 Organizational Informatics (3 cr.) P: INFO I101. Examines the various needs, uses, and consequences of information in organizational contexts. Topics include organizational types and characteristics, functional areas and business processes, information-based products and services, the use of and redefining role of information technology, the changing character of work life and organizational practices, sociotechnical structures, and the rise and transformation of information-based industries. Credit given for either INFO I303 or SPEA V369.
I308 Information Representation (3 cr.) P: INFO I201 and INFO I210. The basic structure of information representation in social and scientific applications. Representational structures and approaches from many disciplines are introduced: philosophical theories of classification and categorization; information access and representation on the World Wide Web; object-oriented design and relational databases; andAI knowledge representation and discovery. Cross listed with COGS Q200. Credit given for either INFO I200, INFO I308, or COGS Q200.
I310 Multimedia Arts and Technology (3 cr.) P: INFO I308. The study of the evolution of media arts and underlying principles of communication. Application development paradigms in current practice.
I320 Distributed Systems and Collaborative Computing (3 cr.) P: INFO I211. An introductory treatment of distributed systems and programming. Topics range from the distributed and object models of computation to advanced concepts, such as remote method invocations, object brokers, object services, open systems, and future trends for distributed information systems.
I391 Internship in Informatics Professional Practice (1-3 cr.) P: Approval of dean and completion of 100- and 200-level requirements in informatics. Students gain professional work experience in an industry or research organization setting, using skills and knowledge acquired in informatics course work. May be repeated for a maximum of 3 credit hours.
I400 Topics in Informatics (3 cr.) P: At least junior standing or permission of instructor. Variable topic. Emphasis is on new developments and research in informatics. Can be repeated twice for credit when topics vary, subject to approval of the dean.
I400 Career Development for Informatics Majors (1 cr.) The course develops skills and knowledge that enables students to successfully pursue a career search, both at the time of graduation and beyond. Topics include resume and cover letter writing, interviewing skills, job search strategies and resources, networking, and job search ethics.
I450/451 Design and Development of an Information System (3/3 cr.) P: Senior standing and approval of the dean. System design and development present both technical and managerial problems with which students will be familiar from their undergraduate course work. This course puts these lessons into practice as students work in teams to develop an information system. Examples of course projects include design and development of a database for a business or academic application, preparation and presentation of an interactive media performance or exhibit, or design and implementation of a simulated environment (virtual reality).
I460/461 Senior Thesis (3/3 cr.) P: Senior standing and approval of the dean. The senior student prepares and presents a thesis: a substantial, typically multichapter paper based on a well-planned research or scholarly project, as determined by the student and a sponsoring faculty member.
I491 Capstone Project Internship (3-6 cr.) P: Approval of dean and completion of all required core informatics courses. Students put their informatics education to practice through the development of a substantial project while working in a professional information technology environment. May be repeated for a maximum of 6 credit hours.
I499 Readings and Research in Informatics (1-3 cr.) P: Consent of instructor and completion of 100- and 200-level requirements in informatics. Independent readings and research related to a topic of special interest to the student. Written report required. Can be repeated for a maximum of 6 credit hours.
The abbreviation "P" refers to the course prerequisite or prerequisites. The number of hours of credit given a course is indicated in parentheses following the course title.
A450 Digital Matte (3 cr.) P: Completion of any track. The combination of digital painting, perspective, and light used to create a 2-D backdrop. By bringing together existing footage, textures, and painting techniques, students will design environments and create atmosphere. Other topics covered include traditional painting techniques, advanced digital painting techniques, video effects, and green screen.
A451 Advanced Video (3 cr.) P: Completion of the P track. Advanced course focusing on the creation and direction of a short narrative. This course will demonstrate mastery of editing and narrative skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production, and postproduction. [Adobe After Effects, Premiere, Final Cut Pro]
A455 Advanced Web (3 cr.) P: Completion of the M track. Advanced course focusing on the creation of media rich Web experiences. This course will demonstrate mastery of design, interactivity, and animation for the Web culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production, and postproduction. [Flash, Anark]
A460 Advanced Interactive (3 cr.) P: Completion of the M track. Advanced course focusing on the creation of interactive experience. This course will demonstrate mastery of design and interactivity culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production, and postproduction. [Director, Flash, Anark]
A465 Advanced Sequential Narrative (3 cr.) P: Completion of the S track. Advanced course focusing on the creation of a sequential narrative using 2-D animation. This course will demonstrate mastery of graphic and audio synchronization in a final project. This course will expand on the ideas of pacing, tempo, and sequence. Other topics covered include research/planning, marketing, preproduction, production, and postproduction. [Flash, Freehand, and Sound Forge]
A470 Advanced 2-D Animation (3 cr.) P: Completion of the S track. Traditional and digital animations converge to produce advanced broadcast quality projects. Students will further develop their understanding of preproduction and postproduction in service to the animated stories and characters created. Other topics include character and environment design, soundtrack, syncing, backgrounds and animation, and motion principles. [Animation program: Flash]
A475 Advanced Animation for Integrated Media (3 cr.) P: Completion of the M track. Advanced course in the development of animated sequences. Using graphics and sound, students will develop title sequences for video and sound productions. Other topics will include scientific visualization, animation, video editing, and sound implementation. [Maya]
A480 Advanced 3-D Animation (3 cr.) P: Completion of the S track. Advanced course focusing on the creation of high-end, broadcast quality animations. This course will demonstrate mastery of narrative and animation skills culminating in a final project. Other topics covered include research/ planning, marketing, preproduction, production, and postproduction. [Maya]
A481 Advanced 3-D Simulation (3 cr.) P: Completion of the P track. Advanced course focusing on the creation of high, broadcast quality simulations. This course will demonstrate mastery of video and animation skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production, and postproduction. [Maya]
A485 Advanced Video Game Design (3 cr.) P: Completion of the S track. Advanced course focusing on the creation of an interactive simulation. This course will demonstrate mastery of modeling and conceptual skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production, and postproduction. [Maya]
A490 Advanced Sound Design (3 cr.) P: Completion of the P track. Advanced course focusing on the creation of sound effects and soundtracks. This course will demonstrate mastery of composition and editing skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production, and postproduction.
A495 Advanced Editing (3 cr.) P: Completion of the P track. Advanced course focusing on the editing of sound and video effects. This course will demonstrate mastery of composition and editing skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production, and postproduction.
M355 Web Design (3 cr.) P: N265 and N280. Creation, production and management of online publications. By utilizing strategic thinking, information architecture, and principles of design, students will successfully launch a media-rich Website. Other topics covered include file management, developing a target audience, interface design and design deconstruction. [2-D Web-based and or 3-D Web-based Program: Go-Live or Dreamweaver, Anark]
M360 Interactive Design (3 cr.) P: N300. Synthesize static media, streaming media and information organization to create an interactive project. By maximizing elements from various media including audio, video, and static sources, students will test and produce an interactive experience for a target-specific audience. Other topics covered include strategic thinking, audio development, developing assets, project management, and usability testing. [Interactive Program: Director or Flash]
M365 Simulation for Integrated Media (3 cr.) P: M355. Principles of new media, usability, and design are combined to create a spatial environment and develop its content. Students will utilize their knowledge of interactivity to develop and exhibit a concept of their creation. Other topics covered include traffic flow management, spatial design, kiosk design, and exhibition design and graphics. [Design Programs: Illustrator, Photoshop, Flash or Director, Maya or 3-D Studio Max]
M370 Animation for Integrated Media (3 cr.) P: Completion of three 300 level classes from M track. Images and animation converge to develop an animated sequence. Using text, graphics, and sound students will create animations and visualizations. Other topics include video editing, and sound design. [Animation Programs: 3-D Studio Max or Maya]
N100 Introduction to Digital Media Principles (3 cr.) Introduces skills and knowledge critical to making a successful new media product in today’s competitive market. Students are exposed to new and emerging technologies and applications and will be able to define and understand new media markets. These competencies will be developed through lectures, demonstrations, class discussion, guest lecturers, and examples of new media.
N101 Topics in Interactive Multimedia (3 cr.) P or C: N100. Interactive multimedia is a rapidly evolving field that is significantly influenced by changes in theory, storage media, computing hardware, design and editing principles from animation and video production, authoring/presentation software, and communication capabilities in disciplines such as music, art, and journalism. Students will be exposed to recent trends by hands-on development of interactive media projects. These will include development of interactive multimedia for use on multiple platforms, developing multimedia that can be accessed via the Internet, real-time/real-audio interaction between users, and the development of interactive CD-ROM based multimedia.
N110 Visualizing Information (3 cr.) P or C: N100. An introductory course for new media students using traditional, digital media, and print best practices. Students develop an understanding of basic design principles and applications. Design history and the elements of composition and typography are applied through exercises and projects. The focus is on foundations of visual thinking, sketching, exploring the relationship between type and image, and developing multiple solutions to a given problem in the context of simple and complex visual information. Computer images will be constructed using the basics of Illustrator.
N175 Digital Media I: Vector Imaging (3 cr.) P: N101. Vector graphics are produced using traditional visualization (sketches) and computer methods. Color theory, geometric construction, perspective, and rendering techniques are utilized in vector based graphic creation for use in new media applications. [Illustrator]
N180 Digital Media II: Raster Imaging (3 cr.) P: N101. Raster graphics are produced using traditional visualization (sketches) and computer methods. Topics will include image composition, realistic representation, digital imaging for new media, color mode and pallet usage, material and value representation. [PhotoShop]
N190 Topics in Interactive Media (3 cr.) P: N110 and N201. Applying existing core competencies to dissect and produce new media projects. Students will create new media projects in a real-world context as a team and as individuals. These competencies will be developed through strategic thinking, public speaking, team building, analysis, and community outreach. [Graphics and Time-based Program: Photoshop and Director]
N199 Directed Study I (1 cr.) P: N190; C: First flex-core class. This course introduces New Media students to the current job market as they begin their journey to understand this new and ever expanding field. Students will explore various new media careers in business, education, entertainment, science, and other related fields. Students will research different career paths to see what is needed to be a success in the field of new media.
N200 Desktop Tools for Digital Media (3 cr.) P: N101. An introduction to the principles of multimedia creation and digital effects. Authoring, video, and sound editing computer applications, as well as cyberspace protocols and language are engaged. The class will focus on a number of different software programs.
N201 Design Issues in Digital Media (3 cr.) P: N110. Introductory course that will equip students with strategies in assembling visuals applicable to any medium. It will explore composition strategies; visual literacy and awareness; and principles of the visual display of quantitative information. The course will begin with traditional visual (print) media and move into digital forms to give the student an awareness and ability to work in any medium. Projects, lectures, discussion, and writing assignments serve as a survey of best practice.
N204 Introduction to Interactive Media (3 cr.) P: N101. The creation of interactive multimedia products for multiplatform delivery. Topics include: the multimedia production process, audience analysis, hardware and software requirements, authoring tools, scripting, content development, interface design, distribution, and development strategies. Concentration will be on real world applications for interactive multimedia. [Director I]
N210 Introduction to Digital Sound (3 cr.) P: N101. An introduction to digital sound creation and editing. Topics will focus on analog sound techniques and equipment, analog to digital conversion, basic editing, formats and conversions, digital to analog conversion, and basic sound effect techniques for new media. [Soundforge, N-Track & Protools]
N215 On-Line Document Development (3 cr.) P: N101. An introductory course for the creation, publication, and management of documents and images for on-line distribution on the Internet. Topics include an introduction to hypermedia development, portable document formats, Web publishing, document conversion, file exchanges, and image preparation. [Dreamweaver]
N230 Introduction to Game Design and Development (3 cr.) P: N101, N175, N180. An introduction course to "Video" game design and development for entertainment. Topics covered will be game theory, design and development of computer-based games, current game delivery systems and software, the commercial development cycle, case studies of current games, ethical issues including the current game rating system, and emerging technical developments in game development, and current game trends. Production will be in reference to developing new levels of existing games.
N235 Introduction to Computer Simulation/Animation (3 cr.) P: N101. An introductory course covering applied 3-D computer graphic animation for students interested in the use of design, time and motion study, surface texture mapping, lighting, color, and the technology required to produce computer animations for commercial applications in manufacturing design, marketing, training, gaming, Web creation, and entertainment. [3-D Studio Max I]
N240 Introduction to Digital Video (3 cr.) P: N101. An introductory course covering video production techniques for digital media. The technology (hardware and software) along with techniques will be taught through lecture and projects. All phases of video production will be addressed from pre-production through production to post-productions with a focus on the digital media aspects. [Adobe Premiere]
N250 Team Building in Technology (3 cr.) P: N101. A methods course designed to help students improve their effectiveness in solving problems and expand critical thinking when working in groups of three or more people. This course is practical in orientation including the interpersonal process, decision-making styles, problem-solving concepts and procedures, the creative effort, conflict resolution, leadership, and assessment. Projects will be developed with objectives, requirements, and constraints; client requests; and implementation of the design solution, executing the design plan, and evaluating the final project.
N260 Scriptwriting (3 cr.) P: N190 or C: N199 An introduction to writing for new media. Concentrating on developing ideas, concepts, plans, and stories, students will generate scripts and analysis for numerous new media projects. Other topics covered include writing for scripts, grants, storyboards, advertising, and marketing plans. [Word Processing, Internet]
N265 Sound Composition (3 cr.) P: N190 or C: N199 An introduction to digital sound creation and editing. Concentrating on sound effects, voice over, and composition, students will generate sound for various new media projects. Other topics covered include recording, formatting, effects, editing, and conversion. [Sound Editing Program: Sound Forge, Peak, Gold]
N275 Visual Practices (3 cr.) P: N190 or C: N199 An introduction to drawing and idea generation for new media projects. Students will develop control over spatial relationships and defining ideas through drawing and other visualization techniques. Other topics covered include perspective, life drawing, rendering, developing roughs, and advanced storyboards.
N280 Design Principles (3 cr.) P: N190 or C: N199. An introductory course that will equip students with strategies in assembling visuals applicable to all new media. Students will explore composition strategies in raster and vector based problems. Other topics include typography, color theory, grids and layouts, and style. [Vector, Raster and Interactive Programs: Illustrator, Photoshop, Director or Flash]
N290 Creative Concept Development (3 cr.) Creativity, ideation, and concept development are the focus of this new media course. Students learn the processes of creative problem solving and idea generation and development through specific theories, methodologies, and projects as they apply to new media design in two-dimensions, three-dimensions, and sound. Processes include brainstorming, group think-tanking, sketching, storyboarding, and other image making for image, motion, and sound.
N295 Career Enrichment Cooperative (3 cr.) P: sophomore standing and approval of the dean. A semester of external career experiences designed to enrich the student’s preparedness for entering the workforce. Periodic meetings with faculty advisors and a comprehensive written report on the experience detailing the intern’s activities and reactions is required.
N299 Directed Study II (1 cr.) P: Completion of flex-core. This course applies design and visualization information towards the development of a comprehensive portfolio and resume. The development of the portfolio and resume will provide students with a framework for display of personal growth and achievement. Students will develop a portfolio and resume to be used for future career opportunities.
N300 Digital Media Production (3 cr.) P: N240 and N280. This is an advanced course demanding innovational design and technical skills to meet systematic studio work on complex computational undertakings resulting in multimedia projects that are conceived, observed, and analyzed. Digital skills and tools are taught in lecture and hands-on experimentation format including creative process and evaluation. Combines the production of journalism, music composition, animation/simulation, with computer transmission of imaging, sound, and video.
N302 Media Simulation Methods (3 cr.) P: N101. A study of the fundamentals and methods of building and using computer-based simulation models, including: the utility of simulation as a decision support tool; representing queuing systems in a computer model; simulated sampling from distributions of input variables; point and interval estimates of expected values of output variables, and the design of simulation sampling experiments. [3-D Studio Max II]
N304 Interactive Media Applications (3 cr.) P: N204. Digital design methodology and techniques, control and timing, machine organization, instruction sequencing, and data flow control; control unit implementation by means of hardware and micro-programming; synchronization of input/output operations with interface design. [Director II]
N311 The Digital Paradigm Shift: Effects in International Cultures and Society (3 cr.) This course teaches how the paradigm shift to a digital world will affect international cultures and societies. A study of the major paradigm shifts in reference to culture and society as well as the effect for the future for humanity as a culture. Based on readings, lectures, class discussions, and papers with supported citations.
N315 On-Line Document Development II (3 cr.) P: N215. Advanced creation, publication, and management of interactive publications for on-line distribution with the inclusion of emerging technologies for a media-rich experience. Topics include an interactive Web site development, animations for the Web, on-line interactive design, document conversion, file exchanges, and digital media development for on-line usage. [Dreamweaver, Flash, Fireworks]
N330 Game Design, Development, and Production (3 cr.) P: N230. Advanced game development by producing interactive computer-based games. The process learned in N230 will be put into practice by developing a story, characters, programming, and interactive game based on current trends in game development. Use of actual game development systems for current console gaming systems.
N335 Computer-Based Character Simulation/Animation II (3 cr.) P: N235. A class that will take the basics of computer animation to the next level by including character animation. Students will learn the craft of biped motion using traditional and advanced methods. The class will instruct on the physics based topics of gravity, balance, drag, and overshoot in developing character movements. Students will also learn skills in modeling the character and in the creation of synched facial animation. Project based and two character animations will be completed from storyboard to digital movie format.
N340 Digital Video Production (3 cr.) P: Completion of two 200 level classes. Video production techniques for digital media. Preproduction, production, and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets. [Video Capture and Editing Programs: Premiere, Final Cut Pro]
N399 Directed Study III (1 cr.) P: Completion of track. This course will cover specific information relating to career development and provide instruction on the development of job promotional material. Students will create self-promotional documentation that will enable image branding and other assets needed for future careers in the field of new media.
N400 Imaging and Digital Media Seminar (3 cr.) Variable titled course designed to bring guest speakers from industry as well as other disciplines on campus to expose students to the wide realm of new media and how it can be utilized in each discipline. Class discussions, assigned readings, and research papers.
N410 History and Theory of Digital Media (3 cr.) Examines the history of computer-based media, technologies, and the digital information age. Topics include studying the historical components and developments, as well as present digital media, and research speculation towards the future of digital media and technologies.
N420 Multimedia Project Development (3 cr.) This course will focus on total project design and development of interactive multimedia applications. Topics to be covered include system design and development, selection of appropriate hardware and software platforms, use of productivity tools, project management, dynamics of team-based project development, cost analysis, prototyping, pilot testing, and other evaluation/usability techniques to insure product quality. Students will work in teams to develop large-scale projects.
N435 Computer Simulation/Animation III Production (3 cr.) P: N335. Advanced animation course focusing on the creation of high-end simulation productions. This course will focus in more depth on greater story development and on a commercially finished animation. Topics to be covered in lecture format include rigid body dynamics, soft bodies, track animation, nurbs modeling, and particle dynamics. Concept theories will discuss physics and gravity, incorporation of digital sound and music, quality story and character development, and outputting techniques for broadcast application. [Maya]
N440 DV and CGI Digital Effects (3 cr.) P: N340 and N335. An advanced course covering the integration of CGI (Computer Generated Imagery) and digital effect techniques for video production, as used in industry. Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in the telling of a story. Topics include integration of text, graphics, sound, video, and 2D/3D animation into video productions. Advanced editing and composite techniques will be explored through projects. [Adobe After Effects, DVD authoring software, Alias Wavefront Maya]
N450 Usability Principles for New Media Interfaces (3 cr.) This course introduces the principles of human computer interaction (HCI) and user experience modeling through a focused study of the theory and application of user-centered design, usability, and usability testing in the context of new media (hypermedia and multimedia) product development. Relationships are drawn between aesthetics, human factors, and cognitive psychology in the development of graphic user interfaces (GUI), information architecture, navigation, and interactivity. Methods to validate new media design solutions are applied through controlled usability inspections, testing, and the statistical assessment of data through an interface prototype project.
N475 Research in Design Methods (3 cr.) This course is designed to give students an understanding of the advanced concepts of theoretical topics, simulation modeling and analysis concepts. Investigate applications of simulation in systems characterized by probabilistic.
N485 Seminar in New Media (3 cr.) Current trends, problems, best practices, and developments in new media. Students pursue a special interest and share information and experience with the group. This course is an in-depth exploration of topics and issues at the forefront of new media. Seminar-format with research papers and class discussion/ presentations.
N490 Independent Study (1-6 cr.) Research and practical experience in various areas of new media as selected by the student prior to registration, outlined in consultation with the instructor and approved by the program advisor. Total credit of Internship/ Independent Study shall not exceed 9 hours.
N495 Enrichment Internship (3 cr.) P: Junior standing and program advisor approval. Industry, corporate, or similar experience in new media-oriented employment. Projects jointly arranged, coordinated, and evaluated by faculty and industrial supervisors. Apply during the semester prior to desired internship. Total credit of Internship/ Independent Study shall not exceed 9 hours. Completion of 9 hours of new media electives at the 300-400 level is required.
N499 Capstone Experience (3 cr.) P: To be taken during the students’ senior year. The capstone experience is the culmination of the student’s major in both knowledge and abilities of a particular area of interest in new media. The successful execution, individually or as a team, integrates student’s learning across the field.
P350 Video (3 cr.) P: N240 and N260. Video production techniques for digital media. Preproduction, production, and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets. [Video Capture and Editing Programs: Premiere, Final Cut Pro]
P355 Intermediate Sound (3 cr.) P: N260 and N265. Sound design course developing soundtracks and sound effects. Applying sound construction and, engineering students will produce aural solutions to promote storytelling and atmosphere. Other topics covered include advance sound effects, pacing issues, style, and soundtrack. [Sound Editing Program: Sound Forge, Peak, Gold]
P360 Lighting and Field Production (3 cr.) P: P350. Theoretical and practical application of lighting, filming, and audio recording. Students will work in a variety of locations to encompass as many different environments as possible. Other topics covered include daytime shooting, nighttime shooting, studio shooting, and storytelling. [Video Capture and Editing Programs: Premiere, Final Cut Pro]
P365 Simulation and Visualization Production (3 cr.) P: P355. Building and using computer-based simulation models skills will be applied to simulate a concept, event, or story. Other topics covered include editing, sound, narration, and effects to clarify concepts. [Animation and Video Editing Program: Maya or 3-D Studio Max, Final Cut Pro or After Effects]
P370 Digital Effects (3 cr.) P: Completion of three 300 level classes from track. Covering the integration of CGI and digital effects technique for video production. Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in storytelling. Other topics covered include programming/scripting, shooting raw footage, effects, and integrating all new media. [Video Editing, Special Effects, Animation Program: Final Cut Pro, After Effects, Maya]
S350 Sequential Narrative (3 cr.) P. N240 and N260. Digital techniques and traditional storytelling concepts produce a sequential narrative. Students investigate panel-to-panel and frame-to-frame sequential storytelling as foundational elements of animation. Other topics include previsualization, storyboards, and character design. [Raster and Layout Program: Photoshop and Quark]
S355 2-D Interactive (3 cr.) P: N240 and N275. Concept, production, and development of video games. By developing motivational goals, programming events, and implementing story, students will successfully create a video game experience. Other topics covered include world development, sound design, programming, basic animation, and playability testing. [Vector and Game Design Program: Illustrator or Freehand, Flash]
S360 2-D Animation (3 cr.) P: S350. Intermediate course focusing on the creation of a narrative through 2-D principles. This course will demonstrate mastery of design and illustration skills culminating in a final project. Other topics covered include research/ planning, marketing, preproduction, production, and postproduction. [Photoshop, Quark Xpress, Flash, After Effects]
S365 3-D Interactive (3 cr.) P: S355. Intermediate character, concepts, and level design will produce a mod-based game. Students will develop assets within an existing game engine to produce an original game concept. Other topics covered include advanced conceptual design, character modeling, digital painting, and level design. [Modeling Program: 3-D Studio Max or Maya]
S370 3-D Animation (3 cr.) P: Completion of three 300 level classes from the S track. Intermediate animation course developing high-end simulation productions. Applying construction/rendering techniques and applying physics and dynamics, students will produce a 3-D animated narrative. Other topics include advanced character modeling, camera movement, backgrounds, textures, and lighting. [Animation Program: Maya]
"P" refers to a course prerequisite and "C" to a course that must be taken concurrently.
M315 Quantitative Methods and Research (2 cr.) This course will outline the procedures associated with vital statistics in health care [birth/death certificates]. The student will learn about the statistics associated with health care. The research portion will focus on data search and access techniques, national research policy-making, biomedical and health research investigation, and research protocol data management.
M322 Hospital Organization and Management (3 cr.) Orientation to hospital departments hospital organization; inter- and intrarelationships of hospital and community agencies.
M325 Health Care Information Requirements and Standards (3 cr.) This course will outline accreditation standards and regulatory requirements for all aspects of health care including the hospital setting, psychiatric records, and other alternate forms of delivery. It will focus on the content of the health record and documentation requirements, including an orientation to the health information management profession.
M330 Medical Terminology (2 cr.) Understand and use of the language of medicine, including build, analyze, define, pronounce, and spell diagnostic terms that relate to the structure of the body systems. (vocabulary standards).
M350 Medical Science for Health Information I (3 cr.) This course will cover pathophysiology and pharmacology associated with the body systems.
M355 ICD-9-CM Coding (3 cr.) This course will focus on International Classification of Diseases [ICD] and coding. Students will learn how to code, index, and sequence diagnoses and procedures. Ethical coding guidelines will be taught.
M380 Seminar in Health Information Administration (1 cr.) Allows the student to refine their skills in planning health care seminars for the profession, hospitals, and within the classroom setting. Written summaries and oral presentations required. Fall semester only.
M400 Health Information Storage and Retrieval (2 cr.) This course will focus on the creation of forms design including the retrieval, filing, and storage of health care information according to the guidelines established by federal and state regulations. Registries will be discussed with specific focus on the cancer registry and master patient index [MPI].
M420 Health Care Planning and Information Systems (3 cr.) Understanding the design of systems, researching various vendors, presenting information so that a selection of information systems can be recommended. This course will also address systems planning; systems selection process; clinical and business applications of computing in health care; and resolving organization information issues.
M441 Professional Practice Experience I (6 cr.) Supervised laboratory practice with onsite observations of medical, technical, and administrative systems. Study in the function of health information management procedures in the clinical setting.
M442 Professional Practice Experience II (6 cr.) P: M441. This course is a continuation of M441. Supervised laboratory practice with onsite observations of medical, technical, and administrative systems. Study in the function of health information management procedures in the clinical setting.
M445 Medicine and the Law (2 cr.) Presentation of concepts of law in medical, and/or health related areas as applied to the physician, hospital, health institutions, health information, and individual health workers.
M450 Medical Science for Health Information II (3 cr.) P: M350 This course is a continuation of M350. Course will cover pathophysiology and pharmacology associated with the body systems.
M455 CPT Coding (3 cr.) P: M355. Focus on Current Procedural Terminology Coding. Sequence of procedures as they relate to correct coding guidelines. Study of Healthcare Common Procedure Coding System [HCPCS] will also be included.
M459 Clinical in Medical Record Administration (4 cr.) Professionally supervised internship in an approved clinical site for management experiences in health information services.
M460 Long-Term Care (1 cr.) Discuss the scope of work and the role of long-term care. Understand the purpose of the Resident Assessment Instrument [RAI], Minimum Data Set [MDS], and Resident Assessment Protocols [RAPS]. Long-term care reimbursement issues addressed.
M461 Release of Healthcare Information (1 cr.) This course will outline the requirements associated with confidentiality and privacy of health information. This course will focus on Health Insurance Portability and Accountability Act [HIPAA] [code sets and transactions] privacy.
M462 Health Care Quality Improvement (1 cr.) This course will identify quality/ performance improvement methods and techniques for health care professionals. Interpretation of data appropriate to user needs and presentation of information will also be covered.
M470 Health Care Reimbursement Systems (3 cr.) P: M355 and M455. This course will present data elements that apply to prospective payment systems. It will allow the student to gain the knowledge of correct reimbursement systems and to identify issues, patient types in meeting medical necessity guidelines.
M480 Seminar in Health Information Administration (1 cr.) Allows the student to refine their skills in planning health care seminars for the profession, hospitals, and within the classroom setting. Written executive summaries and oral presentations required. Spring semester only.
M485 Health Information Administration Enrichment (1 cr.) Current trends, problems, best practices, and developments are discussed that effect the health care profession. Students pursue special interest and share information and experiences with the group. This course is an in-depth exploration of topics and issues in the forefront of health care. Format includes research papers, class discussions, and presentations.
M490 Directed Study (1 cr.) This course will reinforce the concepts taught throughout the semester in an independent study approach in order to review for the certification examination.
M499 Capstone Experience (3 cr.) This final project will allow the student to synthesize and culminate all of the information learned throughout the professional program. Written research projects and oral presentations will test the knowledge and abilities integrating the student’s learning across the field.